[x3d-public] Player inconsistency > CylinderSensor >interpretation of local vs sensor-local

Joseph D Williams joedwil at earthlink.net
Tue Dec 5 11:44:40 PST 2017


Here is an old set of planesensor tests.
Joe

Sent from Mail for Windows 10

From: Andreas Plesch
Sent: Monday, December 4, 2017 8:48 PM
To: X3D Graphics public mailing list
Cc: doug sanden
Subject: Re: [x3d-public] Player inconsistency > CylinderSensor >interpretation of local vs sensor-local

Here is the x3dom PlaneSensor test version:

https://bl.ocks.org/andreasplesch/0894babf2acb9d3afac23c5980d36b7b

It behaves like Instant, eg. dragging horizontally on the left panel
leads to vertical translation of the ball.

BS Contact behaves like Octaga and cobweb.

I think the translation_changed translations have to be relative to
the local coordinate system, not relative to the sensor local
coordinate system since the translations will be applied (in most
cases) to transforms in the local coordinate system (and not in the
sensor local coordinate system).

It seems it will be necessary to clearly state the intent of the
axisRotation field (and not just its effect). Why do we need it ?

-Andreas

> ******************************************




-- 
Andreas Plesch
Waltham, MA 02453

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