[x3d-public] View3dscene 3.17.0 release, with CommonSurfaceShader and STL format support

Michalis Kamburelis michalis.kambi at gmail.com
Sun Jun 18 18:21:46 PDT 2017


Hi everyone,

We're proud to announce view3dscene 3.17.0 release. view3dscene is our
open-source X3D and VRML browser, using Castle Game Engine underneath.

Download it from

  https://castle-engine.sourceforge.io/view3dscene.php

New major features in this release are:

- CommonSurfaceShader node support (see
https://castle-engine.sourceforge.io/x3d_implementation_texturing_extensions.php#section_ext_common_surface_shader
).

- STL format support. It is a format commonly used for 3D printing.
Using view3dscene, you can now display STL files, and convert them to
X3D if needed. You can also Inline an STL file within an X3D/VRML.

Underneath, view3dscene uses Castle Game Engine, which also got a
major release 6.2 today. Read the full release announcement on
https://castle-engine.sourceforge.io/wp/2017/06/19/castle-game-engine-6-2-release-ios-commonsurfaceshader/
.

All the comments are welcome, as always!

If you like view3dscene, please consider supporting us on Patreon,
through https://www.patreon.com/castleengine . The recent
CommonSurfaceShader (and related Blender exporter improvements on
https://castle-engine.sourceforge.io/creating_data_blender.php ) were
done entirely because of this support !

Best regards,
Michalis



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