[x3d-public] Scripts and Proto-X in V4
Don Brutzman
brutzman at nps.edu
Mon May 22 21:25:23 PDT 2017
On 5/22/2017 3:36 AM, John Carlson wrote:
> Vincent,
>
> I believe effort should be spent on a second implementation of Proto-X nodes and Scripts so they can be standardized. If they require eval and lack of a real script node and are somewhat difficult to debug, so be it.
>
> John
I agree. Code is malleable and this support can be added to X3DOM, matching Cobweb's achievement.
- an HTML script element is not the same as an X3D Script node
- Prototypes have been implemented many times in many ways (including InstantReality). X3DJSAIL just had a fix for nested ProtoInstance nodes this evening. Perhaps ProtoExpander pattern could be a preprocessor in X3DOM if considered onerous otherwise.
X3D is a content standard, not an implementation mandate. Onward with X3DOM, Cobweb and X3D v4.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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