[x3d-public] cannot update SVN on X3D sourceforge. Please removesupposed virus.
Joe D Williams
joedwil at earthlink.net
Fri May 26 18:33:10 PDT 2017
> the "SetupFluxStudio.exe"
didn't Tony turn some of Flux over to open source at some time? Then
hanim got crippled when the realtime interactive chat show didn't need
skin anymore, but the studio was even better and a model for anything
that is out there now. Hopefully all intentions of flux aimed at X3D
can help give us a living interactable gltf object to use in (x)html
and x3d as we wish. Those must have been the days. Always worldview or
flux or BSContact and Java3D, then octaga and instant and others I
have not exploited nearly as much as Flux. Proofs that x3d can be an
embedded object in (x)html interfacing with the parent DOM in an
orderly way, and vice-versa. Now contact expands x3d, x3dom along with
cobweb point toward even greater freedom, and gltf and src present us
with even more fantasical tricks for reusable functionality.
sorry for divergence, but flux won't run in latest win or any current
device anyway, I'm sure. I think even XP from middle on would not run
it anymore. Maybe it was me that forgot to keep a really old box that
would run the players from win95 and early XP so we could test those
VRML, X3D Classic, and X3D XML 3.0 and 3.1 (maybe) examples, because
flux and bscontact were the basis for most all examples developed up
to some time.
Was the best for example development alongside BSContact, more
advanced than cosmo and worldview, really fast scenegraph and best dx
render and lots of script and SAI-like operations really worked and
could be an active namespace object in many versions of the chaos that
went on in in every browser developing the html object element.
So, no hestation for cutting flux from current roundup because no
longer a factor, but for quality and dedication and understanding of
the problem details, and making fine looking interactive pixels,
should always be considered and probably actually is being considered
somewhere at this moment.
Thanks and Best,
----- Original Message -----
From: "Michalis Kamburelis" <michalis.kambi at gmail.com>
To: "John Carlson" <yottzumm at gmail.com>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Monday, April 24, 2017 5:00 AM
Subject: Re: [x3d-public] cannot update SVN on X3D sourceforge. Please
> 2017-04-24 13:19 GMT+02:00 <yottzumm at gmail.com>:
>> Is the file signed (probably the signature has to be up-to-date
>> too)? I would have more of a case then, see:
> In this case, I guess that the "SetupFluxStudio.exe" is from
> https://en.wikipedia.org/wiki/Flux_%28software%29 which is not
> anymore. So if it's not signed already, then there's probably no
> for a new version signed by any original developer.
> Probably it's indeed best to remove it from SVN repository.
> I fear a bit how will this affect other software (including my
> on Windows. If Microsoft is getting such aggressive about exe
> (treating it as a virus, and not allowing you to submit it as
> false-positive), then some of my software is in trouble too:)
>> I wonder if there’s an option for SVN?
> I don't believe there is, because there's nothing SVN could do. SVN
> does this:
> 1. Download data from the Internet, place it in
> "C:/x3d-code/.svn./.../pristine/xxx" file.
> 2. Sometime later: try to move "C:/x3d-code/.svn./.../pristine/xxx"
> Between 1. and 2., the virus checker removes the file.
> You can't easily change the way SVN works here, without breaking
> SVN functionality. It's actually useful that it keeps a "pristine"
> copy, and it's reasonable that the file is copied later (to only
> update your working copy once everything downloaded correctly).
> I can imagine many other software (like other version control
> systems), including my own (when I save downloaded files to a
> temporary location) getting broken by the behavior of such virus
> x3d-public mailing list
> x3d-public at web3d.org
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