[x3d-public] cannot update SVN on X3D sourceforge. Please removesupposed virus.
brutzman at nps.edu
Sat May 27 08:36:49 PDT 2017
Good analyses and recaps, thanks everyone. Sorry to hear that this is a lingering problem. Here is more information again.
Yes Flux was in open source on sourceforge. Then it wasn't there... apparently files were deleted leaving an empty tree. It took several months of following up with SourceForge... then I got an anonymous message from a sourceforge administrator "hey go look at this link" and, after recommitting some files, we got the tree back. Reportedly SourceForge later modified their process to prevent anyone taking a code tree _out_ of open source.
As before: the .exe file is in the "legacy" tree maintained for archival purposes... there is typically no need to get those files for any active development. Further any of the files can be inspected or downloaded by the web interface:
I am really reluctant to take anything out of the legacy historical archive, especially given the troubling history of this particular codebase. Past achievements matter.
Most of what is in that legacy tree consists of prior X3D Showcase DVDs, which are extensive. There are multiple executables in there, many are quite old. All passed virus checks back in the day. So it is quite possible that future virus alerts will also occur on some of these assets, even if they are no longer runnable.
John, for development, still not understanding why you don't avoid the problem completely and only check out the active branch?
svn checkout --username=*MySourceForgeUserName* svn+ssh://*MySourceForgeUserNamefirstname.lastname@example.org/p/x3d/code/ x3d-code
svn checkout --username=*MySourceForgeUserName* https://svn.code.sf.net/p/x3d/code/ x3d-code
Given that the web3D.org has completely crashed + burned + been lost, more than once in our nearly 2-decade history, I think it would be a regrettable mistake to delete any of our safely archived assets.
If there are further things we should do - better instructions, additional README warnings, instructions in X3D Resources, whatever - great, all improvements welcome.
Sincerely yours, the friendly neighborhood Web3D SourceForge administrator!
On 5/26/2017 6:33 PM, Joe D Williams wrote:
>> the "SetupFluxStudio.exe"
> didn't Tony turn some of Flux over to open source at some time? Then hanim got crippled when the realtime interactive chat show didn't need skin anymore, but the studio was even better and a model for anything that is out there now. Hopefully all intentions of flux aimed at X3D can help give us a living interactable gltf object to use in (x)html and x3d as we wish. Those must have been the days. Always worldview or flux or BSContact and Java3D, then octaga and instant and others I have not exploited nearly as much as Flux. Proofs that x3d can be an embedded object in (x)html interfacing with the parent DOM in an orderly way, and vice-versa. Now contact expands x3d, x3dom along with cobweb point toward even greater freedom, and gltf and src present us with even more fantasical tricks for reusable functionality.
> sorry for divergence, but flux won't run in latest win or any current device anyway, I'm sure. I think even XP from middle on would not run it anymore. Maybe it was me that forgot to keep a really old box that would run the players from win95 and early XP so we could test those VRML, X3D Classic, and X3D XML 3.0 and 3.1 (maybe) examples, because flux and bscontact were the basis for most all examples developed up to some time.
> Was the best for example development alongside BSContact, more advanced than cosmo and worldview, really fast scenegraph and best dx render and lots of script and SAI-like operations really worked and could be an active namespace object in many versions of the chaos that went on in in every browser developing the html object element.
> So, no hestation for cutting flux from current roundup because no longer a factor, but for quality and dedication and understanding of the problem details, and making fine looking interactive pixels, should always be considered and probably actually is being considered somewhere at this moment.
> Thanks and Best,
> ----- Original Message ----- From: "Michalis Kamburelis" <michalis.kambi at gmail.com>
> To: "John Carlson" <yottzumm at gmail.com>
> Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
> Sent: Monday, April 24, 2017 5:00 AM
> Subject: Re: [x3d-public] cannot update SVN on X3D sourceforge. Please removesupposed virus.
>> 2017-04-24 13:19 GMT+02:00 <yottzumm at gmail.com>:
>>> Is the file signed (probably the signature has to be up-to-date too)? I would have more of a case then, see:
>> In this case, I guess that the "SetupFluxStudio.exe" is from
>> https://en.wikipedia.org/wiki/Flux_%28software%29 which is not active
>> anymore. So if it's not signed already, then there's probably no chance
>> for a new version signed by any original developer.
>> Probably it's indeed best to remove it from SVN repository.
>> I fear a bit how will this affect other software (including my own...)
>> on Windows. If Microsoft is getting such aggressive about exe signing
>> (treating it as a virus, and not allowing you to submit it as
>> false-positive), then some of my software is in trouble too:)
>>> I wonder if there’s an option for SVN?
>> I don't believe there is, because there's nothing SVN could do. SVN does this:
>> 1. Download data from the Internet, place it in
>> "C:/x3d-code/.svn./.../pristine/xxx" file.
>> 2. Sometime later: try to move "C:/x3d-code/.svn./.../pristine/xxx" to
>> Between 1. and 2., the virus checker removes the file.
>> You can't easily change the way SVN works here, without breaking some
>> SVN functionality. It's actually useful that it keeps a "pristine"
>> copy, and it's reasonable that the file is copied later (to only
>> update your working copy once everything downloaded correctly).
>> I can imagine many other software (like other version control
>> systems), including my own (when I save downloaded files to a
>> temporary location) getting broken by the behavior of such virus
all the best, Don
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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