[x3d-public] [OT] Playstation.VR

GPU Group gpugroup at gmail.com
Mon Jan 15 09:23:11 PST 2018


Yes, very sad. About every 10 years we come back to it, as technology
improves, and we get a little further.
= faster frame rate, faster intertial and rotation sensors, better HMD
optics etc
So, see you in 10.
-Doug

On Mon, Jan 15, 2018 at 9:27 AM, Tei <oscar.vives at gmail.com> wrote:

> I recently bought a pair of VR glasses and entered the VR world.
>
> Something I noticed is that game developers are still trying to invent
> languages to allow this.
>
> Some allow you to "teleport" you around the 3D world. And this feels
> very artificial, but is convenient.  Others allow you to move, but is
> kind of exhausting.
>
> The PS4 have enough power to move this, but the brain can't do it for
> long period of time, you get exhausted from doing anything VR for too
> long periods.
>
> One application I can't test, because is PC only, is VRChat,
> apparently is kind of Second-Life it, has it allow people to upload
> models and this create some fast and dirty culture where new geometry
> is added quickly by the users and a meta culture evolve fast.
>
> Sorry for the off-topic, and have fun X3D-doing :D
>
> --Tei
>
> postdata:
> The numbers are not really positive, and it looks most people doing VR
> are losing money. So the technology is here, but the business model is
> lacking.  It may even "bounce" and to VR to fail if a killer app is
> not invented soon.
>
>
> --
> --
> ℱin del ℳensaje.
>
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