[x3d-public] HAnim Displacer examples
gpugroup at gmail.com
Mon Jul 16 13:39:41 PDT 2018
- has a one-vertex displacer on his front right upper head box, animated
On Mon, Jul 16, 2018 at 1:37 PM, Andreas Plesch <andreasplesch at gmail.com>
> Are there other than the JoeKick example at
> using the HAnim displacer node ?
> It would be great to have a couple more examples, especially those
> which use Displacer in Segment nodes or perhaps both in Segment and
> Joint nodes.
> Here is a spec. detail:
> The 6th paragraph ends with
> "The base mesh for the morphed skin is the deformed mesh that results
> from the bone based skin deformation."
> This sounds like the displacer's weighted displacements are applied
> _after_ the joint skinCoordIndex weighted trafo deformation was
> However, the 8th paragraph starts with
> "The displacements field, if present, provides a set of 3D values that
> are added to the neutral or resting position of each of the vertices
> referenced in the coordIndex field of the associated mesh."
> This explicitly requires that the displacement are applied to the
> initial resting positions, eg. _before_ the joint skinCoordIndex
> weighted trafo deformation is applied.
> So which one is it ?
> Presumably, it is rare that the same indices (vertices) will be
> affected by both, displacers and skinCoordIndices although the JoeKick
> example does do that.
> Andreas Plesch
> Waltham, MA 02453
> x3d-public mailing list
> x3d-public at web3d.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the x3d-public