[x3d-public] key-value database in VRML

luletibbe luletibbe at gmail.com
Thu Jul 19 07:18:06 PDT 2018


Had an idea some time ago to store protos as objects in a objectdb where metadata are converted into categories for the Odb search function. Conversion would preferable been done through a add-in fetching meta data and suggest categories for different classes of proto.



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-------- Original message --------From: John Carlson <yottzumm at gmail.com> Date: 7/19/18  13:28  (GMT+01:00) To: vmarchetti at kshell.com, X3D-Public <x3d-public at web3d.org> Subject: Re: [x3d-public] key-value database in VRML 
I am actually thinking of the keys (names) as Shapes as well, like a key that unlocks a door.  Any key-value database that has keys as objects and values as objects should do (Thinking of Java public interface RenderableCollection extends Map<RenderableObject,RenderableObject>, RenderableObject {} or some such).  Perhaps an example would help?  But yeah, a switch in a proto might work. Has anyone done it?    What value might this lend to a web authoring environment?  How many web-based X3D authoring environments are there? John Sent from Mail for Windows 10 From: vmarchetti at kshell.com
Sent: Thursday, July 19, 2018 6:51 AM
To: John Carlson; X3D-Public
Subject: Re: [x3d-public] key-value database in VRML The Metadata nodes could form the basis of a key-value database attached to X3D scene elements. It might be interesting to think about new nodes, implementable as Prototypes, that are motivated by treating each visual element's Metadata as a key-value set and performing search and comparison operations. -- for example, could you write a Prototype that was visually rendered as a Shape identified by some condition on the Shape's Metadata?  Vince Marchetti 

On Jul 19, 2018, at 4:26 AM, John Carlson <yottzumm at gmail.com> wrote: Has anyone built a key-value database in VRML (not stored VRML in a key-value database)? John _______________________________________________
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