[x3d-public] Do modern browsers DO VRML??

GPU Group gpugroup at gmail.com
Sat Feb 16 05:45:12 PST 2019


> Blender.   And there may still be copies of editors such as
> Flux/Vivaty that work well.  If you haven't picked a text editor,
> Notepad++ is free and has the features you need for XML.  Do pay
> attention to bits like multiple quotes.  It's easy to make mistakes.

Also White Dune vrml/x3d editor is still actively maintained for windows,
osx and linux
https://wdune.ourproject.org/

-Doug Sanden

On Fri, Feb 15, 2019 at 4:16 PM <cbullard at hiwaay.net> wrote:

> Kaleidoscope.
>
> I don't know your level of experience; so, YMMV.
>
> X3Dom is a good start.  While not as feature rich as X3D, it is a good
> core.   The web site has a set of excellent examples although there
> are some bugs.   But free beer is free beer.
>
> Declarative code with scripting is orders of magnitude easier.  The
> lifecycle is better too when the time comes to migrate.   And that
> time will come.  Real-time 3D is complex and expensive to make.  XML
> encoding is a leg up.  An open international standard is all four legs
> of the horse.
>
> It has features that VRML97 did not such as reflections.  The VRML
> encoding is easier on the hands typing wise.
>
> The ability to use straight forward Javascripting, call backs, and
> integrate those with HTML controls is very good particularly for those
> who have been building HTML pages greatly reduces the learning curve.
>
> Sitting on top of WebGL in the browser makes distribution and
> development cheaper and easier.
>
> Blender.   And there may still be copies of editors such as
> Flux/Vivaty that work well.  If you haven't picked a text editor,
> Notepad++ is free and has the features you need for XML.  Do pay
> attention to bits like multiple quotes.  It's easy to make mistakes.
>
> len
>
>
> Quoting iam here <iamhereintheworld at gmail.com>:
>
> >> Did you see the two examples for the kscope?
> >
> > Er...no - sorry, what's a "kscope"?
> >
> > As far as my intentions are concerned, I want to do both - use a 3D tool,
> > AND learn the code.
>
>
>
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