[x3d-public] Multiplayer strategies

GL info at 3dnetproductions.com
Wed Feb 27 16:40:28 PST 2019


 

What is needed is a decentralized array of MU servers operating in VR zones. I've thought about adapting the X3Daemon server to X3DOM and/or WebGL to do just that, and it should work great. But the issue is, once we start doing this, and anyone at large can connect to a server in the array, then the potential for data stream coding errors, hack attempts and mischief would go off the chart. That leads us back to good old NetworkSensor, which should have clearly defined specifications, standards, format, protocol and parameters about what can pass through it. Servers could then filter the traffic content to ensure compliance before accepting and responding to network requests.  Unfortunately, that area of X3D development seems to have stalled years ago. The mailing list (link below) is silent except for the monthly reminders. Maybe this would be a good time to revive the working group.  GL

 

 

http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html

 

http://web3d.org/mailman/options/x3d-networking_web3d.org/

 

 

 

 

 

From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Christoph Valentin
Sent: Tuesday, February 26, 2019 2:30 PM
To: Albert Jan Wonnink; x3d-public at web3d.org
Subject: Re: [x3d-public] Multiplayer strategies

 

Hi Albert.

I agree to all of these and I would like to add the requirement for MU capable, simulated and/or animated interactive models like cars, helicopters and so on in addition to avatars, where models should be reusable in all multiuser scenes.

My 2c

Christoph 
-- 
Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail gesendet.

Am 26.02.19, 18:43, Albert Jan Wonnink <awonnink at hotmail.com> schrieb:

I think one has to consider extensions that we might need in the near future, like having the same personal avatar (or even a real time point cloud based look-alike model) that can be used on every multiplayer 3d website. These should also work when overlaying the real world with a virtual one (AR).

 

It seems to me that cloud based services will be needed to do the synchronization of these avatars, moving objects and chat on a web location.

 

To accomplish this, one could allow the website owner to specify the ‘synchronization provider’ url in their pages, that should work with a specified public protocol for these synchronizations.

 

Of course the protocol should also provide functionality for private meetings.

 

Albert Jan

 

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