[x3d-public] [Semantics] Metamorphical Semantics [was:Transformational Semantics]

Joseph D Williams joedwil at earthlink.net
Sun Jun 16 03:36:51 PDT 2019

➢ at Office Towers we use the following, which are hand-waving and body gestures derived from the old Avatar Studio

Another reference was the original h-anim working group work as the basis for the current hanim standard.
There was an entire section on naming various ‘standard’ animations, including many assignments individual and sets of Displacer nodes for basic facial animations. 
However, I just discovered the h-anim.org site is not longer there. 
All Best, 
From: GL
Sent: Sunday, June 16, 2019 12:08 AM
To: 'X3D Graphics public mailing list'
Subject: Re: [x3d-public] [Semantics] Metamorphical Semantics [was:Transformational Semantics]

If that can be useful, at Office Towers we use the following, which are hand-waving and body gestures derived from the old Avatar Studio as it relates to avatars.


Objects also have similar attributes like 'door' [open, close] as you suggested, and others such as 'elevator' [up, down], or 'vehicle' [drive, reverse, turn, stop], etc. 

Let's not forget all the DIS' Protocol Data Units (PDU) highly specialized action types that could also be included:


The list could get very long and implementation has largely been left to developers. I'm not sure how to standardize it without standardizing the actual gesture/motion/action too. And that's without giving any consideration to mocaps. Do you have ideas how that could work? 


From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of John Carlson
Sent: Sunday, June 16, 2019 1:09 AM
To: X3D Graphics public mailing list
Subject: Re: [x3d-public] [Semantics] Metamorphical Semantics [was: Transformational Semantics]

Would "bending" (from The Avatar) or kinesis be a useful top-level semantic class for this?



On Thu, Jun 13, 2019 at 2:37 PM John Carlson <yottzumm at gmail.com> wrote:
In addition to the transform tag, there’s also a concept of transforming shapes or models. I have not seen any mention of applying semantics to shape yet. I suggest the following words leading to what I call “metamorphical semantics”:
1. Bend
2. Break
3. Straighten
4. Glue/Rivet/Bolt/Attach
5. Drill
6. Screw
7. Saw/Cut
8. Stab
9. Spoon (verb)
10. Pour
11. Chew
12. Bite
13. Filter
14. Mold
15. Open
16. Close
17. Apply Function (my orbital use case, transforming a sphere into a rose in a shader).   Also, FX3D and FVRML.
18. Pedal (verb)
19. Steer (verb)
20. Turn (verb)
21. Gallop
22. Canter
23. Run
24. Jump
25. Walk
26. Stroll
27. Plow
28. Collide
29. Explode
30. More?
I believe these is handled in X3D through interpolators and HAnimMotion tag.   There are several types of interpolators.
I found this:
As a side note:  Metamorphical fantasy is most interesting for me.

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