[x3d-public] Is there even a *case* for client-side 3D at all??
yottzumm at gmail.com
Wed May 1 04:09:48 PDT 2019
If we spend all our time on games, what will the workplace get? Expensive 3D tools?
What about schools?
Sent from Mail for Windows 10
From: Cecile Muller
Sent: Wednesday, May 1, 2019 6:02 AM
To: X3D Graphics public mailing list
Subject: Re: [x3d-public] Is there even a *case* for client-side 3D at all??
Just wanted to add a few things.
It would be amiss to completely disregard gaming or the games industry,
this is where a lot (most ?) of innovation in realtime 3D is coming from these days.
VRML (and by extension X3D) are great and I still use VRML daily (among other formats),
like I have for about 20 years, but from the point of view of someone who just came in 3D,
it's understandable they might wonder considering it's not a widespread format anymore
and not supported natively in the major 3D engines, plus it lacks some features
that are quite standard (as in "expected", not "ISO standard") nowadays.
And by the way, three.js doesn't really "use its own file format", there is a loader for a JSON format
(just like there are loaders for many other formats) that just happen to be the fastest to load to the scenegraph
because it's almost a mirror of its internal structure, but most people use classic file formats
like OBJ, FBX, of glTF because it's a more convenient workflow.
Anyway, I'm going back lurking under my rock :)
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