[x3d-public] Is there even a *case* for client-side 3D at all??

Cecile Muller contact at wildpeaks.fr
Fri May 3 07:54:41 PDT 2019


Hi Eric,

Long time no see indeed, time flies :)

And I sense there was a misunderstanding: I was referring to technical
features
(like PBR, photogrammetry, or streaming large datasets)
that either originated or were popularized/improved by gamedevs,
I wasn't talking about using X3D to build games.

Even hardwares commonplace in research like Oculus or Kinect
initially started as game accessories.


See you,
Cecile
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