[x3d-public] 5th? in a series on the rise and demise Controller Centered Computing
yottzumm at gmail.com
Tue May 14 16:41:25 PDT 2019
Model-View-Controller (from Smalltalk) Discussion aka
Very boring, except for passive ambient input discussion (non-command controllers).
So this is stepping up a level into systems of paradigms (paradigms being view, controller, model, and processing) so around 14-15 in the hierarchy of complexity, 16 being max’ed out. https://en.wikipedia.org/wiki/Model_of_hierarchical_complexity#Stages_of_hierarchical_complexity
Review and Expand:
Controller/Input Device components
https://en.wikipedia.org/wiki/Input_device (too many to list here)
Physical Motion (yawl, roll, dive)
Medical Devices (is there a group?)
Video of Sports Games
Therapy Robot input
Unordered Map (object)
Ordered Map (array, list, function, grid, uri)
Graph (network, DAG, Hypergraph)
New category, but previously covered
Not sure where this fits
So controllers are moving away from typical to atypical inputs. Controller input *might* be converted into commands. I am trying to deal with the cases where controller input is NOT converted to commands. Can we list them? What do we call controller input which isn’t commands? Is there a term for it? Ambient input? Here’s a use of the term: https://blog.joshlewis.org/2007/03/22/passive-ambient-input/
How do we collect and analyze these inputs? Your feedback on these subjects (research papers welcome) is desired. Jeffrey Allen suggested that computers might move into the background, nearly invisible, and things might work off of gestures.
How might X3D create a sensor for passive ambient input that is processed in a non-event fashion, except when some condition is met. What design might we implement for passive ambient input? One example might be to lower the output from the stereo when I’m talking on the phone. Constrained input might be a term for it that is more typical. How might constrained input be implemented with Sensors (no I haven’t read the standard!)
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