[x3d-public] Bichromatic HyperShape Web

Joseph D Williams joedwil at earthlink.net
Sat May 25 12:39:05 PDT 2019

➢ bichromatic hypershape web

When aimed at the hardware you mentioned, I suggest you start drawing x3d with IndexedLineSet or other line segment utility because native drawing language was probably a very simple draw p1 to p2 given a certain known target screen resolution, so the x3d coordinates you choose could be exported to the simple vector display, or even an xy plotter. That is why asteroids and others like that worked best if it was a simple fast vector display, rather than scanned like a tv. 

Anyway, you have seen deep details of the interfaces of x3d and now it is like you are asking: 
Now what do the guts really do?
Shapes are made author supplied points and triangles. 
Animation is provided by author-supplied data that moves the points and triangles according to some plan. 
The author somehow interacts with some magic innovated from the ages that accepts text and outputs some realtime creation 
of the author’s intent, according to direction of the author/user and whatever the author/user is interacting with. 
The author/user could be any resolvable entity. 

➢ graphics card languages or existing libraries

How about if first say simply that the ‘graphics card languages’ data might be represented by the gltf and collada encoding elements and styles. The ‘existing libraries’ used to create the gltf and collada and other specialized data sets are written in the computer language families associated with the OpenGL, including the WebGL, and, for hypershape concepts, especially for the author’s convenience and to accelerate devices processing those text and numbers, we must include the OpenCL. 
➢  mathematical enthusiasts

Try that hanim deformable mesh stuff using skeleton-joints-skin, and Displacer, and 



From: John Carlson
Sent: Friday, May 24, 2019 8:21 PM
To: X3D Graphics public mailing list
Subject: [x3d-public] Bichromatic HyperShape Web

Hi all,

I am considering creating a bichromatic hypershape web called Enneract.  Ideally, this would be able to be displayed on a Tektronix 4014 terminal.  I am wondering if anyone else has created a bichromatic hypershape web before me. I have some experience with polychromatic 2D polygons on MUDs and IRC, and a bit of experience with hidden surface processing (Watkins, Warnock).   I have chosen bichromatic to reduce complexity (no textures, texture gathering, color choosing) and bandwidth.

Do people think I should leverage the graphics card languages or existing libraries? Which libraries?  What’s the best programming language for “primitive” graphics and networking? Am I merely creating VRML/X3D minus most of appearance?

Primary target audience is mathematical enthusiasts.  Secondary target audience is gamers (remember Asteroids?).


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