[x3d-public] why won't x_cite run this?JoeSkinTexcoordDisplacerKick
Joseph D Williams
joedwil at earthlink.net
Sat Oct 5 18:51:39 PDT 2019
Thanks, Holger, I will see what I can do to add the joints list. Do we need all joints, segments, sites lists?
From: Holger Seelig
Sent: Saturday, September 21, 2019 11:59 PM
To: x3d-public at web3d.org
Subject: Re: [x3d-public] why won't x_cite run this?JoeSkinTexcoordDisplacerKick
The HAnimJoint nodes that are used in this model (with skinCoordIndex and skinCoordWeigt values) must be added to the list of joints of the HAnimHumanoid to make this example work, see https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/BoxManIndex.html. X_ITE has no automatic traverse/determination of joints, but uses the joints from HAnimHumanoid provided.
On 21.09.19 21:54, Joseph D Williams wrote:
that is just a straightforward V1 LOA3 hanim with skin but no other geometry except the axis markers (which actually show! Why not the ball?).
Why won’t the X_ITEX3D viewer run this? I have seen at least one comment on the code to do with texturing, but if the default player we use don’t have ‘skin’ in the game, then what else? Is there another player we could offer to choose from another, which I have seen run this thing. OK, maybe to much complaining but it is just really a Joe thing, especially since it is really the only skin and displacer example we show and I think about every other player out there will run this..
Having fun using hanim interactive skin,
x3d-public mailing list
x3d-public at web3d.org
Digital Media Designer
Cellular: +49 176 420 479 37
E-Mail: holger.seelig at create3000.de
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the x3d-public