[x3d-public] why won't x_cite run this?JoeSkinTexcoordDisplacerKick

John Carlson yottzumm at gmail.com
Sat Oct 5 22:50:08 PDT 2019


My thought was one just needs to add DEF/USE?

On Sat, Oct 5, 2019 at 8:52 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

> Thanks, Holger, I will see what I can do to add the joints list. Do we
> need all joints, segments, sites lists?
>
> Joe
>
>
>
>
>
> *From: *Holger Seelig <holger.seelig at googlemail.com>
> *Sent: *Saturday, September 21, 2019 11:59 PM
> *To: *x3d-public at web3d.org
> *Subject: *Re: [x3d-public] why won't x_cite run
> this?JoeSkinTexcoordDisplacerKick
>
>
>
> The HAnimJoint nodes that are used in this model (with skinCoordIndex and
> skinCoordWeigt values) must be added to the list of joints of the
> HAnimHumanoid to make this example work, see
> https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/BoxManIndex.html.
> X_ITE has no automatic traverse/determination of joints, but uses the
> joints from HAnimHumanoid provided.
>
> Best regards,
> Holger
>
>
>
> On 21.09.19 21:54, Joseph D Williams wrote:
>
>
>
>
>
>
> https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/JoeSkinTexcoordDisplacerKickIndex.html
>
>
>
> that is just a straightforward V1 LOA3 hanim with skin but no other
> geometry except the axis markers (which actually show! Why not the ball?).
>
> Why won’t the X_ITEX3D viewer run this? I have seen at least one comment
> on the code to do with texturing, but if the default player we use don’t
> have ‘skin’ in the game, then what else? Is there another player we could
> offer to choose from another, which I have seen run this thing. OK, maybe
> to much complaining but it is just really a Joe thing, especially since it
> is really the only skin and displacer example we show and I think about
> every other player out there will run this..
>
> Having fun using hanim interactive skin,
>
> Joe
>
>
>
>
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>
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> --
>
> Holger Seelig
>
> Digital Media Designer
>
>
>
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