[x3d-public] WASM/WASI for C/C++ VRML browsers on the web.

John Carlson yottzumm at gmail.com
Fri Oct 18 14:01:56 PDT 2019


The proof is in the pudding.  Unity and Unreal apps have been ported.  WASI
is similar to POSIX, but converted to use capabilities.   WASI is pretty
much core services right now.  I believe webgl is ported.

On Fri, Oct 18, 2019 at 8:53 AM GPU Group <gpugroup at gmail.com> wrote:

> John,
> Q. would FreeWRL work in WASM/WASI?
> -Doug Sanden
> freewrl:
> - mostly flat C
> - depends on several (Linux type) libs
> - opengl graphics (with #ifdef configurations for GLES2 / opengl 2.1
> subset)
> - #ifdef configurations parameters to reduce functionality when lib is not
> available
> ? how would javascript work - would it continue depending on desktop lib
> or need a new interface to use web javascript
>
>
> On Thu, Oct 17, 2019 at 1:30 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Is anyone considering WASM/WASI for bringing C/C++ VRML browsers
>> (OpenInventor, etc.) to the web?  Let me know.
>>
>>
>>
>> I would like to participate if possible.
>>
>>
>>
>> John
>>
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>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
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