[x3d-public] WASM/WASI for C/C++ VRML browsers on the web.

GL info at 3dnetproductions.com
Fri Oct 18 14:42:46 PDT 2019


A Rust WebGPU implementation may get us closer to the Vulkan goal I have stated than WebGL though. I am trying to project into the future as far as I can conceive. Gina-Lauren

 

 

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* * * Interactive Multimedia - Internet Management * * *

  * *  Virtual Reality -- Application Programming  * *

    *   3D Net Productions  3dnetproductions.com   *

 

 

 

From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of John Carlson
Sent: Friday, October 18, 2019 5:02 PM
To: GPU Group
Cc: Roy Walmsley; X3D Graphics public mailing list
Subject: Re: [x3d-public] WASM/WASI for C/C++ VRML browsers on the web.

 

The proof is in the pudding.  Unity and Unreal apps have been ported.  WASI is similar to POSIX, but converted to use capabilities.   WASI is pretty much core services right now.  I believe webgl is ported.

 

On Fri, Oct 18, 2019 at 8:53 AM GPU Group <gpugroup at gmail.com> wrote:

John,

Q. would FreeWRL work in WASM/WASI?

-Doug Sanden

freewrl:

- mostly flat C

- depends on several (Linux type) libs

- opengl graphics (with #ifdef configurations for GLES2 / opengl 2.1 subset)

- #ifdef configurations parameters to reduce functionality when lib is not available

? how would javascript work - would it continue depending on desktop lib or need a new interface to use web javascript

 

 

On Thu, Oct 17, 2019 at 1:30 PM John Carlson <yottzumm at gmail.com> wrote:

Is anyone considering WASM/WASI for bringing C/C++ VRML browsers (OpenInventor, etc.) to the web?  Let me know.

 

I would like to participate if possible.

 

John

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