[x3d-public] SFImage component mismatch

Andreas Plesch andreasplesch at gmail.com
Sun Sep 15 13:11:00 PDT 2019


A question on PixelTexture came up on how to treat SFImage pixel
values which do not match the number of components. For example,

"1 1 1 0xAABB"

gives a value larger than 0xFF for the one component pixel.

Is this just invalid or should the value be masked to the lower byte, 'BB' ?

If invalid, is there guidance on how browsers should render ? black ?

-Andreas

-- 
Andreas Plesch
Waltham, MA 02453



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