[x3d-public] why won't x_ite run this? JoeSkinTexcoordDisplacerKick

Joseph D Williams joedwil at earthlink.net
Sat Sep 21 15:09:10 PDT 2019


OK, when I reload the page x_ite, the stationary skin shows but no texture but everything else is there. 
When I tap the x3d version, my x3d browser loads and plays the thing fine in its own window.

Now I finally see the x3dom click over on the right, which loads a nice html page with lots of other fun stuff and runs fine. 
I’ll try to get rid of the Warnings for “Fallback to inefficient multi-index mode because creaseAngle =0” and “Displacer in Segment”. I want to know about index mode and yeah this Displacer node could better be somewhere else in the humanoid hierarchy since it is animating the skin, not segment geometry. 
Thanks, 
Joe

From: Joseph D Williams
Sent: Saturday, September 21, 2019 12:55 PM
To: X3D Graphics public mailing list
Subject: [x3d-public] why won't x_cite run this? JoeSkinTexcoordDisplacerKick



https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/JoeSkinTexcoordDisplacerKickIndex.html

that is just a straightforward V1 LOA3 hanim with skin but no other geometry except the axis markers (which actually show! Why not the ball?).
Why won’t the X_ITEX3D viewer run this? I have seen at least one comment on the code to do with texturing, but if the default player we use don’t have ‘skin’ in the game, then what else? Is there another player we could offer to choose from another, which I have seen run this thing. OK, maybe to much complaining but it is just really a Joe thing, especially since it is really the only skin and displacer example we show and I think about every other player out there will run this.. 
Having fun using hanim interactive skin,
Joe



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