[x3d-public] MakeHuman compatible HAnim rigs (skeletons)

John Carlson yottzumm at gmail.com
Wed Apr 8 06:38:27 PDT 2020


I was thinking of Excel.  I am trying to get an Excel whiz interested, but
so far, no bites.

John

On Wed, Apr 8, 2020 at 8:18 AM GPU Group <gpugroup at gmail.com> wrote:

> right - and it looked like none of the posted rigs were in one of our
> formats.
>
> Lets say web3d adopted a MakeHuman node, with slidebar SFFloat fields for
> gender, height, age, stockiness. Then beside skin texture and mesh we would
> want the animation rig - and the right size and stockiness/gender/age- to
> be generated along with the skin, and perhaps the rig could have a few
> slidebars SFFloats and SFBools of its own, like number of back joints /
> levelOfDetail.
> Or an external tool like MakeHuman or an accessory to it could do all that
> and spit it out in x3d HAnim2 format.
> -Doug
>
> On Tue, Apr 7, 2020 at 11:46 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Editing the skeletons is another matter.  It seems like their program
>> does not support rigging, just the website?
>>
>> On Fri, Apr 3, 2020 at 7:50 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> I was right!  MakeHuman has HAnim rigs!
>>>
>>> http://www.makehumancommunity.org/rigs.html
>>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20200408/41a391bb/attachment.html>


More information about the x3d-public mailing list