[x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter

Nicholas Polys npolys at vt.edu
Thu Jan 9 15:23:45 PST 2020


WOW Michalis~

Thank you for surfacing this excellent capability !!

We will certainly exercise this in my lab - online and locally
its a super link for some of our processing chains !!!

with best regards,
 _nicholas


On Thu, Jan 9, 2020 at 5:57 PM Michalis Kamburelis <michalis.kambi at gmail.com>
wrote:

> Hi,
>
> I made an online converter on:
>
>   https://castle-engine.io/convert.php
>
> It allows to
>
> - Convert from any format supported by Castle Game Engine (glTF, X3D,
> VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see
> https://castle-engine.io/creating_data_model_formats.php ).
>
> - ... into X3D, in XML or Classic (VRML) encoding.
>
> It's free to use for everyone.
>
> Underneath, it uses tovrmlx3d (command-line application distributed
> together with view3dscene, see
> https://castle-engine.io/view3dscene.php#section_converting for docs,
> and get the very latest version from
> http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). If you would
> like to integrate this conversion into your own pipeline (e.g. to run
> some tests or conversions in batch mode), I recommend downloading and
> using tovrmlx3d directly, it's a simple application :)
>
> More information on the tool page https://castle-engine.io/convert.php .
>
> Please give it a shot :) All the comments are welcome!
>
> Regards,
> Michalis
>
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-- 
Nicholas F. Polys, Ph.D.

Director of Visual Computing
Virginia Tech Research Computing

Affiliate Professor
Virginia Tech Department of Computer Science
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