[x3d-public] Crowd testing

Cecile Muller contact at wildpeaks.fr
Thu Jun 11 14:48:42 PDT 2020


Hey John,

You could also use Github Actions to run tests everytime you push a change:
https://github.com/features/actions

It's free for public repos.


See you,
Cecile

On Thu, Jun 11, 2020 at 9:17 PM John Carlson <yottzumm at gmail.com> wrote:

> I would like some help crowdtesting and reporting errors and needed
> enhancements to my VRML script serializer, found here:
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/VRMLScriptSerializer.js
>
>
> (you can run this with something like json2all.js with node.js, found in
> same folder).  Probably a good script to run is in
> src/main/shell/diffjsonnew.sh (in the shell folder).
>
> Examples to run in X_ITE or your favorite X3D player are found here:
>
>
> https://github.com/coderextreme/X3DJSONLD/tree/master/src/main/vrml/net/coderextreme/data
>
> The code is currently set up for X_ITE, but we should probably try to make
> the serializer as standard as possible.
>
> What you can do to test in a web browser is bring up an existing X3D scene
> in X_ITE, then paste one of the .js files above into the console under
> Developer Tools.
>
> John
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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