[x3d-public] [x3dom-users] Whither protoexpander in X3DOM? umm, just define input-to-output and write code

Andreas Plesch andreasplesch at gmail.com
Thu May 28 17:35:05 PDT 2020


It turns out that github pages does not like serving all the little js
files making up x3dom separately.

Here is a complete build with the example:

https://5ed055bd4da4fa0007bf3d0a--x3dom.netlify.app/examples/functional/proto/inline.html

-Andreas



On Thu, May 28, 2020 at 6:43 PM Andreas Plesch <andreasplesch at gmail.com> wrote:
>
> I could not resist a proof of concept for the subgraph inclusion part of Protos.
>
> https://andreasplesch.github.io/x3dom/test/functional/proto/inline.html
>
> This is an absolutely minimal start. There is only creation of
> instances, using only the first element in the ProtoBody. There is no
> ProtoInterface or events handling.
> It should work for all single node Protos.
>
> But it only took a few lines in the right place
> (https://github.com/andreasplesch/x3dom/commit/1e0ff82c2f7c77adcb521d62ff5172cf159943fb).
>
> I understand that only the first node in a ProtoBody is used for the
> template. It can be of course a grouping node. Other nodes in the
> ProtoBody can affect the first node with internal routing.
>
> Inline is in effect a grouping node but this will not translate to
> ProtoInstance. I will have to look at more examples to understand
> better how multiple nodes are inserted with a single ProtoInstance.
>
> -Andreas
>
>
>
> On Thu, May 28, 2020 at 3:09 PM Andreas Plesch <andreasplesch at gmail.com> wrote:
> >
> > Let me write down a few notes on ProtoDeclare/Instance.
> >
> > - The expander approach would be ok for x3dom as well but I am not
> > sure if it is easier to implement.
> > - These are Statements and would be handled separately from Nodes,
> > similar to ROUTE, in x3dom in NodeNameSpace.js
> > - in x3dom gltf inlines are handled by translation to a (by default
> > non-accessible) sub DOM, which is then tree parsed and added as a
> > subgraph in a child namespace to the main scene. Similar to
> > ProtoInstance this involves some processing before attaching to the
> > main scene. So I think it would be not too hard to do the same for
> > ProtoInstance by looking up the corresponding ProtoBody in a registry.
> > The registry is populated while parsing, looking for ProtoDeclare
> > elements.
> > - the main challenge is how to implement custom fields, and 'IS' ing.
> > For routing to ProtoInstances there needs to be a crossing of the
> > namescope boundary.
> > - ProtoInstances are more like Nodes than Statements, since they need
> > to be included in traversing the scene.
> > - not sure if x3dom currently has a way to send events into namescoped
> > subgraphs (via IS/connect), and capture events from those (via
> > IS/connect).
> > - perhaps it makes sense to have the ProtoInstance statement construct
> > a ProtoInstanceNode node to insert in the scenegraph. The statement
> > takes care of field definitions for the node, and the node takes care
> > of ISing and events during travesal.
> >
> > -Andreas
> >
> >
> >
> >
> >
> > On Thu, May 28, 2020 at 12:52 AM John Carlson <yottzumm at gmail.com> wrote:
> > >
> > > so perhaps this is the reasoning Leonard had.:
> > >
> > > Developers and designers want the full power of the web.   If I restrict people to inlines, they can’t use standard tools to inspect the DOM, especially where it’s critical.
> > >
> > > 1.   Should X3D4 allow all X3D elements in the HTML page or perhaps just a few?
> > >
> > > 2.  Should X3D4 allow Protos on the main HTML page?  Or only in inlines?
> > >
> > > John
> >
> >
> >
> > --
> > Andreas Plesch
> > Waltham, MA 02453
>
>
>
> --
> Andreas Plesch
> Waltham, MA 02453



--
Andreas Plesch
Waltham, MA 02453



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