[x3d-public] Fwd: Priorities

John Carlson yottzumm at gmail.com
Thu Oct 15 14:26:11 PDT 2020


If we choose the “new scripting language,”  do we need a type field to the
script node in the standard?   The standard says use the mime type.

One can add new attributes in HTML5.

John

On Thu, Oct 15, 2020 at 4:17 PM John Carlson <yottzumm at gmail.com> wrote:

> I believe it was Leonard’s conclusion that the script tag could not be
> overridden, but now it a appears that there’s a way to implement new
> scripting languages (brython) inside the script node.   Can we modify/add
> X3D script fields and routes to X3DOM to provide events for a new scripting
> language?
>
> Leonard, can you weigh in on adding a new scripting language to the script
> node?
>
> Thanks!
>
> John
>
> On Thu, Oct 15, 2020 at 4:06 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Yes, we are considering 2 different tags, script and X3DScript.  What
>> we’re trying to figure out is whether script tag can be overridden/extended
>> to provide fields in X3DOM.   I believe this can be done by providing a new
>> script type (ala brython).  We know X3DScript already has fields, but we
>> need more research on events and routes.
>>
>> On Thu, Oct 15, 2020 at 3:51 PM Andreas Plesch <andreasplesch at gmail.com>
>> wrote:
>>
>>> Hi John,
>>>
>>> yes, your memory is correct. x3dom does not know about a script or
>>> x3dscript x3d node. You would have to implement it as a new node.
>>>
>>> -Andreas
>>>
>>> On Thu, Oct 15, 2020 at 4:09 PM John Carlson <yottzumm at gmail.com> wrote:
>>> >
>>> > Yes, I’ve added the field types.
>>> >
>>> > Now the question for the master branch is, what JavaScript is
>>> necessary to add fields to X3DScripts, and how do we mesh Protos with
>>> X3DScripts.
>>> >
>>> > The question for the Script branch is whether it’s going to work with
>>> existing X3DOM architecture, in particular, what were the issues behind
>>> previous implementation efforts. I think the best way forward would be
>>> implement a new scripting language for script nodes which includes fields.
>>>  We should be able to follow brython’s example.
>>> >
>>> > For me, the failures of previous attempts were found in the debugger.
>>> If I recall correctly,  the Script node or field node was not considered
>>> first class X3DOM nodes so we couldn’t route to/from it.   I need to start
>>> the debugger again.
>>> >
>>> > On Thu, Oct 15, 2020 at 8:30 AM Andreas Plesch <
>>> andreasplesch at gmail.com> wrote:
>>> >>
>>> >> All field type constructors and methods are defined fields.js . Since
>>> x3dom is operating together with other scripts on the page everything needs
>>> to be namespaced. Instead of
>>> >>
>>> >> new MFInt32()
>>> >>
>>> >> there is a
>>> >>
>>> >> new x3dom.fields.MFInt32()
>>> >>
>>> >> I think John added appropriate helpers which should work in an
>>> encapsulated function scope under which all X3Dscripts execute.
>>> >>
>>> >>
>>> >>
>>> >> ---on the phone---
>>> >>
>>> >> On Thu, Oct 15, 2020, 2:45 AM Don Brutzman <brutzman at nps.edu> wrote:
>>> >>>
>>> >>> Color me very surprised if X3DOM doesn't have field types already.
>>> >>>
>>> >>> On 10/14/2020 8:52 PM, John Carlson wrote:
>>> >>> >
>>> >>> > I've added the following test to x3dom (coderextreme's master
>>> branch).  There are some pretty basic things such that it doesn't work,
>>> below--MFInt32 not defined.   Do I need to define all field Types?  Can do,
>>> I've done it before!  I probably need to do it in the same scope as
>>> initialize?
>>> >>> >
>>> >>> > I will pursue adding field types for now. Wish me luck!
>>> >>> >
>>> >>> > Thanks.
>>> >>> >
>>> >>> > x3dom-full.debug.js:45007 Adding fields
>>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>>> x3dom-full.debug.js:45007
>>> >>> > x3dom-full.debug.js:45034 Number of fields 6
>>> >>> > VM46:31 Uncaught ReferenceError: MFInt32 is not defined
>>> >>> >      at eventsProcessed (eval at nodeChanged
>>> (x3dom-full.debug.js:45126), <anonymous>:31:16)
>>> >>> >      at initialize (eval at nodeChanged
>>> (x3dom-full.debug.js:45126), <anonymous>:24:2)
>>> >>> >      at eval (eval at nodeChanged (x3dom-full.debug.js:45126),
>>> <anonymous>:236:41)
>>> >>> >      at x3dom.registerNodeType.defineClass.nodeChanged.nodeChanged
>>> (x3dom-full.debug.js:45139)
>>> >>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11796)
>>> >>> >      at x3dom.registerNodeType.defineClass.nodeChanged.nodeChanged
>>> (x3dom-full.debug.js:33648)
>>> >>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11796)
>>> >>> >      at x3dom.NodeNameSpace.<anonymous> (x3dom-full.debug.js:11789)
>>> >>> >      at NodeList.forEach (<anonymous>)
>>> >>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11787)
>>> >>> > x3dom-full.debug.js:45007 Adding fields
>>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>>> x3dom-full.debug.js:45007
>>> >>> > x3dom-full.debug.js:45034 Number of fields 5
>>> >>> > x3dom-full.debug.js:45007 Adding fields
>>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>>> x3dom-full.debug.js:45007
>>> >>> > x3dom-full.debug.js:45034 Number of fields 5
>>> >>> > x3dom-full.debug.js:45007 Adding fields
>>> >>> > x3dom.registerNodeType.defineClass.nodeChanged @
>>> x3dom-full.debug.js:45007
>>> >>> >
>>> >>> >   create mode 100644 test/functional/Gears/Rotor.x3d
>>> >>> >   create mode 100644 test/functional/Gears/gears.x3d
>>> >>> >   create mode 100644 test/functional/Gears/index.html
>>> >>> >
>>> >>> > http://localhost:8000/test/functional/Gears/
>>> >>> >
>>> >>> > Thanks,
>>> >>> >
>>> >>> > John
>>> >>> >
>>> >>> > ---------- Forwarded message ---------
>>> >>> > From: *John Carlson* <yottzumm at gmail.com <mailto:
>>> yottzumm at gmail.com>>
>>> >>> > Date: Wed, Oct 14, 2020 at 9:54 PM
>>> >>> > Subject: Re: [x3d-public] Priorities
>>> >>> > To: Don Brutzman <brutzman at nps.edu <mailto:brutzman at nps.edu>>
>>> >>> > Cc: X3D Graphics public mailing list <x3d-public at web3d.org
>>> <mailto:x3d-public at web3d.org>>
>>> >>> >
>>> >>> >
>>> >>> > I will be pursuing getting X3DScript working entirely within x3dom
>>> this evening.
>>> >>> >
>>> >>> > John
>>> >>> >
>>> >>> > On Wed, Oct 14, 2020 at 9:44 PM John Carlson <yottzumm at gmail.com
>>> <mailto:yottzumm at gmail.com>> wrote:
>>> >>> >
>>> >>> >     X3DJSONLD only has limited functionality for X3DScript.   I
>>> stripped it because X_ITE did not have support, so none of my X3DScripts
>>> were working.   I hope we can get X3DScript added to XMLSchema, X3DUOM etc
>>> >>> >
>>> >>> >     Thanks, Don
>>> >>> >
>>> >>> >       John
>>> >>> >
>>> >>> >     On Wed, Oct 14, 2020 at 9:33 PM John Carlson <
>>> yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>> >>> >
>>> >>> >         If I recall correctly, full support for SAI will require a
>>> Browser implementation.   I suggest someone scope out the work for that, if
>>> any.   That is, much of the functionality may be there.  It’s important to
>>> distinguish X_ITE’s Browser from X3DOM’s in any case.
>>> >>> >
>>> >>> >         John
>>> >>> >
>>> >>> >         On Wed, Oct 14, 2020 at 9:22 PM John Carlson <
>>> yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>> >>> >
>>> >>> >             Andreas, can you share any info about why field
>>> routing may not be working for X3DScripts in X3DOM?  See coderextreme
>>> repository.
>>> >>> >
>>> >>> >             When I get a chance, I will peek at proto
>>> declare/interface fields, but my understanding is those go away!
>>> >>> >
>>> >>> >             Note that I’m not currently working on SAI for X3DOM,
>>> but I do have some preliminary steps for declaring field types.
>>> >>> >
>>> >>> >             John
>>> >>> >
>>> >>> >             On Wed, Oct 14, 2020 at 6:45 PM Don Brutzman <
>>> brutzman at nps.edu <mailto:brutzman at nps.edu>> wrote:
>>> >>> >
>>> >>> >                 On 10/13/2020 8:26 PM, John Carlson wrote:
>>> >>> >                  >
>>> >>> >                  > Here’s may be possible:  X3DScript node for
>>> X3DOM and  X_ITE.   PROTOs with scripts
>>> >>> >
>>> >>> >                 Script node support is is always topmost
>>> deficient.  X3DOM without scripts is not compliant X3D or VRML.
>>> >>> >
>>> >>> >                 Prototypes are tied for importance, as in Really
>>> Really Important for X extensibility.
>>> >>> >
>>> >>> >                 Please continue sharing information with Andreas
>>> so that this might all land and work.  Thanks John.
>>> >>> >
>>> >>> >                 all the best, Don
>>> >>> >                 --
>>> >>> >                 Don Brutzman  Naval Postgraduate School, Code
>>> USW/Br brutzman at nps.edu <mailto:brutzman at nps.edu>
>>> >>> >                 Watkins 270,  MOVES Institute, Monterey CA
>>> 93943-5000 USA   +1.831.656.2149
>>> >>> >                 X3D graphics, virtual worlds, navy robotics
>>> http://faculty.nps.edu/brutzman
>>> >>> >
>>> >>>
>>> >>> all the best, Don
>>> >>> --
>>> >>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>> brutzman at nps.edu
>>> >>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>>  +1.831.656.2149
>>> >>> X3D graphics, virtual worlds, navy robotics
>>> http://faculty.nps.edu/brutzman
>>>
>>>
>>>
>>> --
>>> Andreas Plesch
>>> Waltham, MA 02453
>>>
>>
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