[x3d-public] Fwd: Priorities

Joseph D Williams joedwil at earthlink.net
Thu Oct 15 14:38:44 PDT 2020


➢ Script node or field node was not considered first class X3DOM nodes so we couldn’t route to/from it

The x3d script node can either in/out data using routes or directly to/from another node no route using direct out. 
The only difference is that directout do not initiate a cascade because no route. 
Thanks, 
Joe

From: John Carlson
Sent: Thursday, October 15, 2020 2:18 PM
To: Andreas Plesch
Cc: Leonard Daly; X3D Graphics public mailing list
Subject: Re: [x3d-public] Fwd: Priorities

I believe it was Leonard’s conclusion that the script tag could not be overridden, but now it a appears that there’s a way to implement new scripting languages (brython) inside the script node.   Can we modify/add X3D script fields and routes to X3DOM to provide events for a new scripting language?

Leonard, can you weigh in on adding a new scripting language to the script node?

Thanks!

John

On Thu, Oct 15, 2020 at 4:06 PM John Carlson <yottzumm at gmail.com> wrote:
Yes, we are considering 2 different tags, script and X3DScript.  What we’re trying to figure out is whether script tag can be overridden/extended to provide fields in X3DOM.   I believe this can be done by providing a new script type (ala brython).  We know X3DScript already has fields, but we need more research on events and routes.

On Thu, Oct 15, 2020 at 3:51 PM Andreas Plesch <andreasplesch at gmail.com> wrote:
Hi John,

yes, your memory is correct. x3dom does not know about a script or
x3dscript x3d node. You would have to implement it as a new node.

-Andreas

On Thu, Oct 15, 2020 at 4:09 PM John Carlson <yottzumm at gmail.com> wrote:
>
> Yes, I’ve added the field types.
>
> Now the question for the master branch is, what JavaScript is necessary to add fields to X3DScripts, and how do we mesh Protos with X3DScripts.
>
> The question for the Script branch is whether it’s going to work with existing X3DOM architecture, in particular, what were the issues behind previous implementation efforts. I think the best way forward would be implement a new scripting language for script nodes which includes fields.   We should be able to follow brython’s example.
>
> For me, the failures of previous attempts were found in the debugger.  If I recall correctly,  the Script node or field node was not considered first class X3DOM nodes so we couldn’t route to/from it.   I need to start the debugger again.
>
> On Thu, Oct 15, 2020 at 8:30 AM Andreas Plesch <andreasplesch at gmail.com> wrote:
>>
>> All field type constructors and methods are defined fields.js . Since x3dom is operating together with other scripts on the page everything needs to be namespaced. Instead of
>>
>> new MFInt32()
>>
>> there is a
>>
>> new x3dom.fields.MFInt32()
>>
>> I think John added appropriate helpers which should work in an encapsulated function scope under which all X3Dscripts execute.
>>
>>
>>
>> ---on the phone---
>>
>> On Thu, Oct 15, 2020, 2:45 AM Don Brutzman <brutzman at nps.edu> wrote:
>>>
>>> Color me very surprised if X3DOM doesn't have field types already.
>>>
>>> On 10/14/2020 8:52 PM, John Carlson wrote:
>>> >
>>> > I've added the following test to x3dom (coderextreme's master branch).  There are some pretty basic things such that it doesn't work, below--MFInt32 not defined.   Do I need to define all field Types?  Can do, I've done it before!  I probably need to do it in the same scope as initialize?
>>> >
>>> > I will pursue adding field types for now. Wish me luck!
>>> >
>>> > Thanks.
>>> >
>>> > x3dom-full.debug.js:45007 Adding fields
>>> > x3dom.registerNodeType.defineClass.nodeChanged @ x3dom-full.debug.js:45007
>>> > x3dom-full.debug.js:45034 Number of fields 6
>>> > VM46:31 Uncaught ReferenceError: MFInt32 is not defined
>>> >      at eventsProcessed (eval at nodeChanged (x3dom-full.debug.js:45126), <anonymous>:31:16)
>>> >      at initialize (eval at nodeChanged (x3dom-full.debug.js:45126), <anonymous>:24:2)
>>> >      at eval (eval at nodeChanged (x3dom-full.debug.js:45126), <anonymous>:236:41)
>>> >      at x3dom.registerNodeType.defineClass.nodeChanged.nodeChanged (x3dom-full.debug.js:45139)
>>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11796)
>>> >      at x3dom.registerNodeType.defineClass.nodeChanged.nodeChanged (x3dom-full.debug.js:33648)
>>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11796)
>>> >      at x3dom.NodeNameSpace.<anonymous> (x3dom-full.debug.js:11789)
>>> >      at NodeList.forEach (<anonymous>)
>>> >      at x3dom.NodeNameSpace.setupTree (x3dom-full.debug.js:11787)
>>> > x3dom-full.debug.js:45007 Adding fields
>>> > x3dom.registerNodeType.defineClass.nodeChanged @ x3dom-full.debug.js:45007
>>> > x3dom-full.debug.js:45034 Number of fields 5
>>> > x3dom-full.debug.js:45007 Adding fields
>>> > x3dom.registerNodeType.defineClass.nodeChanged @ x3dom-full.debug.js:45007
>>> > x3dom-full.debug.js:45034 Number of fields 5
>>> > x3dom-full.debug.js:45007 Adding fields
>>> > x3dom.registerNodeType.defineClass.nodeChanged @ x3dom-full.debug.js:45007
>>> >
>>> >   create mode 100644 test/functional/Gears/Rotor.x3d
>>> >   create mode 100644 test/functional/Gears/gears.x3d
>>> >   create mode 100644 test/functional/Gears/index.html
>>> >
>>> > http://localhost:8000/test/functional/Gears/
>>> >
>>> > Thanks,
>>> >
>>> > John
>>> >
>>> > ---------- Forwarded message ---------
>>> > From: *John Carlson* <yottzumm at gmail.com <mailto:yottzumm at gmail.com>>
>>> > Date: Wed, Oct 14, 2020 at 9:54 PM
>>> > Subject: Re: [x3d-public] Priorities
>>> > To: Don Brutzman <brutzman at nps.edu <mailto:brutzman at nps.edu>>
>>> > Cc: X3D Graphics public mailing list <x3d-public at web3d.org <mailto:x3d-public at web3d.org>>
>>> >
>>> >
>>> > I will be pursuing getting X3DScript working entirely within x3dom this evening.
>>> >
>>> > John
>>> >
>>> > On Wed, Oct 14, 2020 at 9:44 PM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>> >
>>> >     X3DJSONLD only has limited functionality for X3DScript.   I stripped it because X_ITE did not have support, so none of my X3DScripts were working.   I hope we can get X3DScript added to XMLSchema, X3DUOM etc
>>> >
>>> >     Thanks, Don
>>> >
>>> >       John
>>> >
>>> >     On Wed, Oct 14, 2020 at 9:33 PM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>> >
>>> >         If I recall correctly, full support for SAI will require a Browser implementation.   I suggest someone scope out the work for that, if any.   That is, much of the functionality may be there.  It’s important to distinguish X_ITE’s Browser from X3DOM’s in any case.
>>> >
>>> >         John
>>> >
>>> >         On Wed, Oct 14, 2020 at 9:22 PM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>> >
>>> >             Andreas, can you share any info about why field routing may not be working for X3DScripts in X3DOM?  See coderextreme repository.
>>> >
>>> >             When I get a chance, I will peek at proto declare/interface fields, but my understanding is those go away!
>>> >
>>> >             Note that I’m not currently working on SAI for X3DOM, but I do have some preliminary steps for declaring field types.
>>> >
>>> >             John
>>> >
>>> >             On Wed, Oct 14, 2020 at 6:45 PM Don Brutzman <brutzman at nps.edu <mailto:brutzman at nps.edu>> wrote:
>>> >
>>> >                 On 10/13/2020 8:26 PM, John Carlson wrote:
>>> >                  >
>>> >                  > Here’s may be possible:  X3DScript node for X3DOM and  X_ITE.   PROTOs with scripts
>>> >
>>> >                 Script node support is is always topmost deficient.  X3DOM without scripts is not compliant X3D or VRML.
>>> >
>>> >                 Prototypes are tied for importance, as in Really Really Important for X extensibility.
>>> >
>>> >                 Please continue sharing information with Andreas so that this might all land and work.  Thanks John.
>>> >
>>> >                 all the best, Don
>>> >                 --
>>> >                 Don Brutzman  Naval Postgraduate School, Code USW/Br brutzman at nps.edu <mailto:brutzman at nps.edu>
>>> >                 Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
>>> >                 X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
>>> >
>>>
>>> all the best, Don
>>> --
>>> Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
>>> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



-- 
Andreas Plesch
Waltham, MA 02453

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