[x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes

John Carlson yottzumm at gmail.com
Sat Sep 5 00:39:00 PDT 2020


I went another way besides Mono, and tried CMake.  I didn't get very far!

Aye, poor result,

If anyone wants to follow, I can check in intermediate results somewhere.

What happened to the easy days of imake and Imakefiles?

Do people recommend a Qt environment for X3D C++?

John

On Sat, Sep 5, 2020 at 2:05 AM John Carlson <yottzumm at gmail.com> wrote:

> Thanks for your support for emscripten!
>
> Here's a couple of things I tried:
>
> coderextreme at DESKTOP-DOPK2VD MINGW64 /c/x3d-code/
> www.web3d.org/x3d/languages/cpp/CPP_Binding/SAIExample1
> $ ~/emsdk/upstream/emscripten/em++ -I ../../glutdlls37/ -s WASM=1 *.cpp -o
> index.html
>
> coderextreme at DESKTOP-DOPK2VD MINGW64 /c/x3d-code/
> www.web3d.org/x3d/languages/c/C_Binding/SAIExample1
> $ ~/emsdk/upstream/emscripten/emcc -I ../../../c/glutdlls37 SAIExample1.c
>
> Likely, these need to get redone in ant script.  I recommend taking out
> any "windowisms" for maximal portability.  I will look into Mono next.
>
> John
>
>
>
>
> On Fri, Sep 4, 2020 at 11:09 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Myeong, thanks for your patience, but one more thing came up...
>>
>> The reason I suggest emscripten and LLVM is to fit into Don's build
>> scripts, we will need commands for the exec tags.   Any amount of
>> prototyping with various IDEs and plugins is welcome, but essentially, we
>> want it to fit in an ant build.xml script.  Apologies for any pain!
>>
>> John
>>
>> On Fri, Sep 4, 2020 at 10:55 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> Myeong, thank you for your work on X3DCSAIL.
>>>
>>> There are currently 2 styles of library generation, xslt stylesheet and
>>> python reading X3DUOM.   The python approach breaks down to whole library
>>> generation and class reference implementation—“auto class” built on top of
>>> X3DJSAIL.   I am currently working on an ECMAScript 6 library without auto
>>> class.
>>>
>>> You may choose to do the proven xslt stylesheet method (declarative,
>>> proven, supported by Don and NPS).  I have chosen python to avoid writing
>>> in XML.
>>>
>>> Generally speaking, I would prefer a library compiled by emscripten and
>>> LLVM, such that it could be deployed to WebAssembly and WASI.  Perhaps
>>> using empscripten on your existing source code would be a good next thing
>>> to do. If we have WebAssembly as a base, that invites programming languages
>>> to use our libraries, and supports the whole X3DV4 ideas for web
>>> integration.   We already have JavaScript and Python solutions on the web,
>>> why not C/C++/C#?
>>>
>>> If we could convert xslt to WebAssembly, that would be very cool.   It’s
>>> probably not our bailiwick—I’m just trying to lure Don into the web.
>>>
>>>
>>> Yes, we should look at performance between WebAssembly and
>>> non-WebAssembly as well.
>>>
>>> If you like, I will try to accomplish the compilation to WebAssembly
>>> task.
>>>
>>> Thanks!
>>>
>>> John
>>>
>>> On Fri, Sep 4, 2020 at 10:14 PM Myeong Won Lee <myeongwonlee at gmail.com>
>>> wrote:
>>>
>>>> Dear John,
>>>>
>>>> Thank you for your email.
>>>>
>>>> We didn't use autogeneration, and all the classes and functions in
>>>> Annex A and B in the text of the specification were rewritten manually.
>>>> In other words, with one by one editing.
>>>> A huge amount of time was taken to write them.
>>>>
>>>> In addition, the X3DLib has partial libraries (binary) implemented
>>>> among them.
>>>> Partial X3D components have been implemented.
>>>> We will enhance the X3DLib by incorporating the classes and functions
>>>> in Annex A and B.
>>>>
>>>> We must learn how to use autogeneration for the code.
>>>> After getting the results of autogeneration, we will figure out the
>>>> performance gain of auto generation by comparing our manually generated
>>>> code and the autogenerated code.
>>>>
>>>> Sincerely,
>>>>
>>>> Myeong
>>>>
>>>> On Fri, Sep 4, 2020 at 10:56 AM John Carlson <yottzumm at gmail.com>
>>>> wrote:
>>>>
>>>>> What we need is an easy way to upgrade the libraries using the X3DUOM
>>>>> when the standard changes.  If you have a tool which does that, that would
>>>>> be great!  Otherwise, your example is great, and we will pursue
>>>>> autogeneration of the libraries as a separate activity, following your
>>>>> pattern.
>>>>>
>>>>> Does that make sense?
>>>>>
>>>>> John
>>>>>
>>>>> On Thu, Sep 3, 2020 at 6:09 PM Myeong Won Lee <myeongwonlee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Dear Don,
>>>>>>
>>>>>> In the X3D C/C++ implementation code, the reason that there are no
>>>>>> sources for X3D nodes is that the X3D viewer reads and parses the example
>>>>>> X3D file and renders a X3D Box using the X3DLib directly.
>>>>>> Does this make sense to you?
>>>>>> The X3DLib includes a huge number of functions as a library.
>>>>>> Because it seems necessary to include the C++ source code for the
>>>>>> example X3D nodes in Annex C, we will provide them separately from X3DLib.
>>>>>>
>>>>>> Sincerely,
>>>>>>
>>>>>> Myeong
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ------------ 원본 메일 내용 ------------
>>>>>>> *보낸 사람 :* "Don Brutzman"<brutzman at nps.edu>
>>>>>>> *받는 사람 :* "X3D Graphics public mailing list" <x3d-public at web3d.org>
>>>>>>> *참      조 :* "John Carlson" <yottzumm at gmail.com>, "Roy Walmsley" <
>>>>>>> roy.walmsley at ntlworld.com>, "Myeong Won Lee" <mwlee at suwon.ac.kr>,
>>>>>>> "Doug Sanden" <gpugroup at gmail.com>
>>>>>>> *메일 제목 :* Re: C/C++/C#---X3DCSAIL; specification and source meeting
>>>>>>> minutes
>>>>>>> *보낸 날짜 :* Wed, 2 Sep 2020 20:09:42 -0700
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Attendees: MWL, DPB
>>>>>>>
>>>>>>> We are finally back in motion on these specifications and met today,
>>>>>>> making progress.
>>>>>>>
>>>>>>> Full design plan (produced earlier) appears below today's minutes.
>>>>>>>
>>>>>>> ---
>>>>>>>
>>>>>>> 1. Specifications.
>>>>>>>
>>>>>>> The Github site is where Web3D Consortium members have full access
>>>>>>> to draft specifications.
>>>>>>>
>>>>>>> [1.1] Github, Web3D Consortium, X3D
>>>>>>> https://github.com/Web3DConsortium
>>>>>>> https://github.com/Web3DConsortium/X3D
>>>>>>>
>>>>>>> [1.2] X3D SAI Language Bindings
>>>>>>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777
>>>>>>>
>>>>>>> [1.3] X3D 19777-3 C Language Bindings
>>>>>>>
>>>>>>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-3/ISO-IEC19777-3v3.3/ISO-IEC19777-3v3.3-CD
>>>>>>>
>>>>>>> [1.4] X3D 19777-4 C++ Language Bindings
>>>>>>>
>>>>>>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-4/ISO-IEC19777-4v3.3/ISO-IEC19777-4v3.3-CD
>>>>>>>
>>>>>>> [1.5] X3D 19777-5 C# Language Bindings
>>>>>>>
>>>>>>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-5/ISO-IEC19777-5v3.3/ISO-IEC19777-5v3.3-CD
>>>>>>>
>>>>>>> [1.6] X3D 19777 New Work Item Proposals (NWIP)
>>>>>>> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/NWIP
>>>>>>>
>>>>>>> Looking at each of the above Committee Draft (CD) directories, they
>>>>>>> were last touched 8 March 2019 (18 months ago).
>>>>>>>
>>>>>>> *Myeong has updates to each of these. She is sending zip files and I
>>>>>>> will commit them into github.*
>>>>>>>
>>>>>>> Because they have changed, and because we are now working to meet
>>>>>>> ISO deadlines, we think that these should all be saved separately as an
>>>>>>> updated Working Draft #1. So new directories will say "WD1" instead of "CD"
>>>>>>> to match our naming conventions.
>>>>>>>
>>>>>>> Our next question is whether we should go to version 4.0 (rather
>>>>>>> than 3.3). This seems like a good idea... but there are several issues.
>>>>>>>
>>>>>>> a. Are they complete for 4.0?
>>>>>>> b. Does the relevant SAI 19775-2 for X3D also have to be updated?
>>>>>>> c. Can we autogenerate the new parts of these language bindings to
>>>>>>> match X3D4.
>>>>>>>
>>>>>>> We? are hoping that, following some further editorial work, that the
>>>>>>> answer to all three of these questions can become "yes" for X3D version
>>>>>>> 4.0.
>>>>>>>
>>>>>>> [1.7] Web3D Recommended Standards
>>>>>>> https://www.web3d.org/standards
>>>>>>>
>>>>>>> [1.8] X3D 19775-2, ISO/IEC 19775-2:2015, V3.3,
>>>>>>> X3D Abstract : Scene Access Interface (SAI)
>>>>>>> International Standard (IS), 2015-04-24
>>>>>>>
>>>>>>> https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html
>>>>>>>
>>>>>>> A quick review of Part 2: Scene access interface (SAI) looks like
>>>>>>> very very few changes will occur for the transition from X3D Architecture
>>>>>>> v3.3 to v4.0.
>>>>>>>
>>>>>>> Recommended next steps:
>>>>>>> d. Have a dedicated meeting of X3D Working to review both
>>>>>>> specification and Mantis issues list to see what changes are needed to
>>>>>>> create 19775-2 version 4.0.
>>>>>>> e. If indeed small, then we create such a working draft on github.
>>>>>>> f. If large, then we will defer to January 2021 following expected
>>>>>>> completion of X3D 19775-1 X3D version 4.0
>>>>>>> g. We work on version 4 for all language bindings so that we don't
>>>>>>> have to repeat further specification revisions later.
>>>>>>>
>>>>>>> Definitely the sequencing of this work needs to be considered in
>>>>>>> light of ISO deadlines and our ability to accomplish work.
>>>>>>>
>>>>>>> Rephrase: if it is possible to go fast, let's try. Parallel work is
>>>>>>> likely possible since functionality is stable. If we are too busy, then we
>>>>>>> wait for January.
>>>>>>>
>>>>>>> Dick please review and verify how we might best handle these
>>>>>>> specification drafts for ISO.
>>>>>>>
>>>>>>> ---
>>>>>>>
>>>>>>> 2. Example implementations.
>>>>>>>
>>>>>>> Suwon University provided some example source code last year.
>>>>>>>
>>>>>>> Two types of code are possible. First type is simply for handling
>>>>>>> data structures; second type is a renderer.
>>>>>>>
>>>>>>> Last year's examples are all sitting in Web3D version control on
>>>>>>> SourceForge, with 5 subdiretories:
>>>>>>>
>>>>>>> [2.0] X3D Sourceforge subversion arcchives
>>>>>>>
>>>>>>> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/
>>>>>>> =
>>>>>>>
>>>>>>> a. c, not seen: source code for nodes, or presentation on this work.
>>>>>>> b. cpp, not seen: source code for nodes, or presentation on this
>>>>>>> work.
>>>>>>> c. csharp, found: both source code for nodes and README presentation
>>>>>>>
>>>>>>> Myeong has an excellent long presentation that describes many things
>>>>>>> in these archives, she will send and we will add.
>>>>>>>
>>>>>>> At first is seems like the c and cpp directories do not include
>>>>>>> source implementations for each and every node (Box, Group, Appearance
>>>>>>> etc.) because they are actually found in the X3DLib .h files. There is
>>>>>>> typically a mix of Abstracts.h Concretes.h and X3DLib.h files, be sure to
>>>>>>> look closely. For example code patterns, see the following:
>>>>>>>
>>>>>>> d. c,
>>>>>>> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/c/X3DLib/Concretes.h
>>>>>>> e. cpp,
>>>>>>> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/cpp/X3DLib/Concretes.h
>>>>>>> f. csharp,
>>>>>>> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/csharp/3.X3DLib/X3DNode/
>>>>>>> (many files)
>>>>>>>
>>>>>>> Although all of this code was created manually (OMG!) everything
>>>>>>> looks to me like well-defined code patterns that might autogenerated from
>>>>>>> X3DUOM.
>>>>>>>
>>>>>>> d. python: contains X3dPythonViewer which is a pure python viewer
>>>>>>> for X3D. This uses manual patterns but might be upgraded (by someone brave
>>>>>>> and magnificent!) to match our upgraded code patterns for X3DPSAIL.
>>>>>>>
>>>>>>> [2.1] Python X3D Package x3d.py
>>>>>>> https://pypi.org/project/x3d
>>>>>>>
>>>>>>> [2.2] X3D Python Scene Access Interface Library (X3DPSAIL)
>>>>>>> https://www.web3d.org/x3d/stylesheets/python/python.html
>>>>>>>
>>>>>>> e. suwon (temporary holding directory, used only for sharing files
>>>>>>> prior to production)
>>>>>>>
>>>>>>>
>>>>>>> To use X3DUOM to create both codebases and draft specification
>>>>>>> annexes, we can follow the existing solutions already provided for Java and
>>>>>>> Python.
>>>>>>>
>>>>>>> Given today's code review, I can confirm that we can follow the
>>>>>>> exact approaches used already for Java and Python. The following summary
>>>>>>> provide much detail.
>>>>>>>
>>>>>>> ---
>>>>>>>
>>>>>>> 3. Next steps.
>>>>>>>
>>>>>>> a. Specification: Myeong Dick and I can work on the sources.
>>>>>>>
>>>>>>> b. Example implementations: *who wants to help* with the C, C++, C#
>>>>>>> interfaces? We need expert review on these interfaces and sample
>>>>>>> implementations before we try to standardize them.
>>>>>>>
>>>>>>> c. Working group meeting: review scope of work to upgrade 19775-2
>>>>>>> SAI to X3D 4.0. Soon, within a month.
>>>>>>>
>>>>>>> d. Specification editors meeting, Myeong Don Dick: latest versions
>>>>>>> of documents in github. We will try to meet next week if that works for
>>>>>>> Dick.
>>>>>>>
>>>>>>> e. Codebase generation meeting: when one or more volunteers are
>>>>>>> ready to help with review, we can then discuss.
>>>>>>>
>>>>>>> Have fun with X3D using C, C++, C# !! 8)
>>>>>>>
>>>>>>> Yours truly, Myeong and Don
>>>>>>>
>>>>>>>
>>>>>>> On 8/11/2020 7:01 AM, Don Brutzman wrote:
>>>>>>> > John, thanks for posting.  There are a number of steps still to
>>>>>>> go, here is more information.
>>>>>>> >
>>>>>>> > a. We currently 2/3 complete in our virtual 3-week-long annual
>>>>>>> meeting for ISO Standards Committee 24.  Ordinarily this is a dedicated
>>>>>>> 1-week face-to-face meeting, it is quite involved.
>>>>>>> >
>>>>>>> > b. Dr. Myeong Won Lee of Suwon University has provided an update
>>>>>>> to the C/C++/C# language bindings for X3D that were first proposed two
>>>>>>> years ago.
>>>>>>> >
>>>>>>> > [1]    Web3D Consortium Members are now considering C, C++ and C#
>>>>>>> language bindings for
>>>>>>> >     #X3D Graphics International Standard. Member value continues
>>>>>>> to grow, early adopters are advised to join!
>>>>>>> >     All community feedback is welcome too.
>>>>>>> >     https://twitter.com/Web3DConsortium/status/984257256270135296
>>>>>>> >
>>>>>>> > c. The Scene Access Interface (SAI) language bindings are strictly
>>>>>>> defined by X3D specifications.  No proprietary technology or
>>>>>>> external-library dependencies are required.
>>>>>>> >
>>>>>>> > [2]    Web3D Recommended Standards
>>>>>>> >     https://www.web3d.org/standards
>>>>>>> >
>>>>>>> > d. We have captured all X3D scene-graph structure and typing in
>>>>>>> the X3D Unified Object Model (X3DUOM).
>>>>>>> >
>>>>>>> > [3]    X3D Unified Object Model (X3DUOM)
>>>>>>> >     https://www.web3d.org/specifications/X3DUOM.html
>>>>>>> >
>>>>>>> > e. We have achieved autogeneration from X3DUOM to open-source
>>>>>>> implementations that support SAI for Java, Python and Turtle.  This occurs
>>>>>>> through careful consideration of design patterns to hold strictly designed
>>>>>>> data structures.  This does not include any form of rendering or
>>>>>>> platform-specific adaptations.
>>>>>>> >
>>>>>>> > [4]    X3D Graphics Standards Relationships
>>>>>>> >
>>>>>>> https://www.web3d.org/specifications/X3dSpecificationRelationships.png
>>>>>>> >
>>>>>>> > f. A major benefit of autogeneration is that everything is exactly
>>>>>>> correct and can always track X3D4 refinements.
>>>>>>> >
>>>>>>> > g. As you know, we hope to repeat this pattern for JavaScript.
>>>>>>> Your experience with X3DJSONLD and JavaScript means that an autogenerated
>>>>>>> implementation oriented to Node.js is appealing.
>>>>>>> >
>>>>>>> > h. Once implementations are stable, we will have to write
>>>>>>> corresponding X3D SAI specifications to match, likely next spring.
>>>>>>> >
>>>>>>> > i. Professor Lee has also produced an example code library that
>>>>>>> should serve as a good basis for design templates.
>>>>>>> >
>>>>>>> > j. We hope to begin tackling this new task after SIGGRAPH.
>>>>>>> >
>>>>>>> > k. Since an unavoidable FAQ will be "How are the C/C++/C#
>>>>>>> implementations and specifications similar, and how are they different?"
>>>>>>> the X3D working group currently plans to work all three in tandem and
>>>>>>> submit all three specifications simultaneously.  This approach will
>>>>>>> maximize consistency and best-of-breed design patterns.
>>>>>>> >
>>>>>>> > l. Clearly we will need multiple X3D experts who are each familiar
>>>>>>> with C, C++ and C# in order to achieve our goals of useful reusable
>>>>>>> open-source libraries and specifications.
>>>>>>> >
>>>>>>> > m. This is not a debate about programming styles or preferences,
>>>>>>> rather how do we produce the most platform-neutral APIs that are widely
>>>>>>> reusable.
>>>>>>> >
>>>>>>> > n. Resulting codebases will be hooked up to regression testing of
>>>>>>> the X3D Examples Archives.
>>>>>>> >
>>>>>>> > [5]    X3D Resources, Examples: Scene Archives for X3D
>>>>>>> >
>>>>>>> https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>>>>>>> >
>>>>>>> > o. Success is measured by how these libraries encourage adoption
>>>>>>> of X3D by C/C++/C# applications, either open source or commercial. Original
>>>>>>> announcement follows.
>>>>>>> >
>>>>>>> > [6]    [x3d] X3D C and C++ language bindings NWIPs [corrected
>>>>>>> copy]
>>>>>>> >
>>>>>>> http://web3d.org/pipermail/x3d-public_web3d.org/2018-April/008598.html
>>>>>>> >
>>>>>>> > p. I'll be sending out an annual Web3D ISO liaison report to Web3D
>>>>>>> Consortium members in another week, once the SC24 meeting is complete.
>>>>>>> This report will get released publicly sometime afterwards.
>>>>>>> >
>>>>>>> > q. So the answer to most of your questions below is "same as
>>>>>>> before" with Java, Python, Turtle.
>>>>>>> >
>>>>>>> > Hope this makes sense.  These are new big projects, adapting and
>>>>>>> repeating capabilities that we have already demonstrated three times.
>>>>>>> >
>>>>>>> > Worthy mountains to climb that make X3D ever-more available.
>>>>>>> Usually this is where business plans add a sentence saying, approximately,
>>>>>>> "total world domination to follow."  8)
>>>>>>> >
>>>>>>> > Thanks everyone for considering the possibilities.  Have fun with
>>>>>>> X3D4!  8)
>>>>>>> >
>>>>>>> >
>>>>>>> > On 8/10/2020 5:10 PM, John Carlson wrote:
>>>>>>> >>
>>>>>>> >> We're looking for some programmers to contribute to a project
>>>>>>> creating X3DCSAIL, a C/C++/C# version of X3DJSAIL.
>>>>>>> >>
>>>>>>> >> My question is, how will X3DCSAIL be different from OpenInventor
>>>>>>> or Coin3D or FreeWRL?  Can these run headless?   Can we adapt one of these
>>>>>>> to run headless?  It looks like OpenInventor has a headless mode, but I'm
>>>>>>> not sure about the others.
>>>>>>> >>
>>>>>>> >> How might we pursue this library?  What are the requirements?
>>>>>>> Who are the customers?   Should we just create examples, and adopt one of
>>>>>>> the existing open source X3D browser implementations?  Is there a website
>>>>>>> describing the goals of this project?  Should I create one?
>>>>>>> >>
>>>>>>> >> I have something written in C++ that reads in X3D JSON and writes
>>>>>>> out X3D XML, but that's pretty much a prototype at this stage--works with a
>>>>>>> couple of cases.  This opens up C++ X3D browser to the X3D JSON
>>>>>>> capabilities similar to how X3DJSONLD transformed X_ITE and X3DOM.
>>>>>>> >>
>>>>>>> >> The cplusplus version in in <X3DJSONLD>/src/main/cplusplus/src
>>>>>>> >>
>>>>>>> >> More testing is welcome!
>>>>>>> >>
>>>>>>> >> We currently do not have a X3dToC.xslt, but would appreciate
>>>>>>> examples of C++ code that people would like to develop to use X3DCSAIL, so
>>>>>>> we can pattern the appropriate stylesheet for the X3DCSAIL library.
>>>>>>> >>
>>>>>>> >> O can provide a C++ Serializer that will convert a DOM document
>>>>>>> to C++ using JavaScript code, but  I'm also wondering what kind of target I
>>>>>>> should hit, similar to what we might do with a stylesheet.
>>>>>>> >>
>>>>>>> >> So we're just looking for C++ test cases at this point.
>>>>>>>
>>>>>>> all the best, Don
>>>>>>> --
>>>>>>> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
>>>>>>> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
>>>>>>> +1.831.656.2149
>>>>>>> X3D graphics, virtual worlds, navy robotics
>>>>>>> http://faculty.nps.edu/brutzman
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>> Myeong Won Lee, PhD, Professor
>>>>>>
>>>>>>
>>>>>> Faculty of Computer Science, U. of Suwon
>>>>>>
>>>>>>
>>>>>> Hwaseong, Gyeonggi-do, 18323 Korea
>>>>>> E-mail) myeongwonlee at gmail.com, mwlee at suwon.ac.kr
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>> --
>>>>
>>>> Myeong Won Lee, PhD, Professor
>>>>
>>>>
>>>> Faculty of Computer Science, U. of Suwon
>>>>
>>>>
>>>> Hwaseong, Gyeonggi-do, 18323 Korea
>>>> E-mail) myeongwonlee at gmail.com, mwlee at suwon.ac.kr
>>>>
>>>>
>>>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20200905/6c74966f/attachment-0001.html>


More information about the x3d-public mailing list