[x3d-public] Presentation about View3dScene and Castle Game Engine for X3D4

Michalis Kamburelis michalis.kambi at gmail.com
Mon Sep 21 12:17:10 PDT 2020


Don,

Thank you for the good words but this is probably not the video you think
about :)

On
https://castle-engine.io/wp/2020/09/06/presentation-about-view3dscene-and-castle-game-engine/
I merely reshared the presentation about view3dscene from
https://www.youtube.com/c/Web3DConsortium channel. It is a talk that I gave
for the Web3D webinar about X3D Browsers. This wasn't a talk focused on PBR
in X3Dv4, although I certainly mentioned it by the way :) I show there
various view3dscene features.

I also gave a presentation at Web3D teleconference about PBR and X3Dv4. We
had 2 such sessions, they were recorded by Zoom. You mentioned you'll put
them online after some cuts, but they are not online yet, as far as I know.

Regards,
Michalis


niedz., 20 wrz 2020 o 21:02 Don Brutzman <brutzman at nps.edu> napisał(a):

> Michalis, thanks 1M for your recent post.  Your video given to X3D Working
> Group is essential viewing for anyone seeking to understand how X3D4 is
> upgrading to include Physically Based Rendering (PhysicalMaterial),
> advanced Material capabilities, and non-photorealistic rendering
> (UnlitMaterial).  These major improvements also allow X3D scenes to inline
> glTF scenes compatibly.
>
> =====================================================
> Presentation about View3dScene and Castle Game Engine
>
>
> https://castle-engine.io/wp/2020/09/06/presentation-about-view3dscene-and-castle-game-engine/
>
> At the beginning of August, I made a presentation about View3dScene and
> Castle Game Engine, for Web3D webinar about X3D Browsers. The presentation
> is now publicly available:
>
> https://www.youtube.com/watch?v=-Ku143SI2zA
>
> Enjoy 🙂 I focus in the presentation on View3dscene features, which you
> get just by opening some X3D and glTF files, no coding (or knowledge of CGE
> API in Pascal) required. For CGE developers, all these features are
> available as part of our TCastleScene class, documented in a few chapters
> of the manual.
> =====================================================
>
> Apologies that I wasn't able to turn around video postproduction sooner,
> am very glad you have done this.  Have also retweeted and cross-linked your
> presentation in Web3D Consortium Twitter and YouTube sites.
>
> The X3D Working Group has adopted Michalis design for X3D version 4.
> Working draft 2 of X3D4 is published online, Michalis Dick and I are
> fine-tuning prose and field signatures in full sight of the x3d-public
> mailing list, ensuring the best possible specification that the working
> group is capable of producing.
>
> * X3D4 Architecture, Shape component
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/shape.html
>
> We are on track to have X3D4 ready for public review and Web3D member
> advancement to ISO at the upcoming Web3D 2020 Conference November 9-13,
> online at
>
> * https://web3d.siggraph.org
>
> Once again, thanks Michalis for magnificent achievements.  For everyone:
> have fun with advanced X3D4 rendering!  8)
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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