[x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter

John Carlson yottzumm at gmail.com
Tue Sep 29 18:48:07 PDT 2020


Creating a zip of X3D files (None of the glTF 1.0 files converted)

Find at:

https://coderextreme.net/glTF2X3D.tar.gz

(I will send an update once the file is uploaded).

John

On Tue, Sep 29, 2020 at 8:29 PM John Carlson <yottzumm at gmail.com> wrote:

> Results from shell script previously forwarded:
>
> Hangs at:
>
> glTF-Sample-Models/2.0/BrainStem/glTF/BrainStem.gltf
>
> Not sure what's wrong.  I suggest running without the --write option, but
> I have not done that yet.   Breaking through to next file.
>
> Hung:  glTF-Sample-Models/2.0/BrainStem/glTF-Draco/BrainStem.gltf
> Hung: glTF-Sample-Models/2.0/BrainStem/glTF-Embedded/BrainStem.gltf
>
> Hung: glTF-Sample-Models/2.0/BrainStem/glTF-pbrSpecularGlossiness/BrainStem.gltf
>
> ...Things seem to be working again.  Wanted to give you an early report
>
>
>
> On Tue, Sep 29, 2020 at 8:11 PM Michalis Kamburelis <
> michalis.kambi at gmail.com> wrote:
>
>> Yes it is:) If you want to convert in batch mode, from a command-line or
>> shell script  etc. then you can use view3dscene command-line or a dedicated
>> tool "tovrmlx3d" (distributed along with view3dscene) for it.
>>
>> Regards,
>> Michalis
>>
>> W dniu śr., 30.09.2020 o 03:01 John Carlson <yottzumm at gmail.com>
>> napisał(a):
>>
>>> This appears to be the command documentation on Michaelis' command line
>>> conversions:
>>>
>>> https://castle-engine.io/view3dscene.php#section_converting
>>>
>>> On Tue, Sep 29, 2020 at 7:52 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> Okay, found this, convert.php from Michalis.   I will have to take look
>>>> see to see if it's embeddable in a shell script.
>>>>
>>>> https://castle-engine.io/convert.php
>>>>
>>>> Thanks,
>>>>
>>>> John
>>>>
>>>> On Thu, Jan 9, 2020 at 4:57 PM Michalis Kamburelis <
>>>> michalis.kambi at gmail.com> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> I made an online converter on:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>   https://castle-engine.io/convert.php
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> It allows to
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> - Convert from any format supported by Castle Game Engine (glTF, X3D,
>>>>>
>>>>>
>>>>> VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see
>>>>>
>>>>>
>>>>> https://castle-engine.io/creating_data_model_formats.php ).
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> - ... into X3D, in XML or Classic (VRML) encoding.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> It's free to use for everyone.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Underneath, it uses tovrmlx3d (command-line application distributed
>>>>>
>>>>>
>>>>> together with view3dscene, see
>>>>>
>>>>>
>>>>> https://castle-engine.io/view3dscene.php#section_converting for docs,
>>>>>
>>>>>
>>>>> and get the very latest version from
>>>>>
>>>>>
>>>>> http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). If you would
>>>>>
>>>>>
>>>>> like to integrate this conversion into your own pipeline (e.g. to run
>>>>>
>>>>>
>>>>> some tests or conversions in batch mode), I recommend downloading and
>>>>>
>>>>>
>>>>> using tovrmlx3d directly, it's a simple application :)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> More information on the tool page https://castle-engine.io/convert.php
>>>>> .
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Please give it a shot :) All the comments are welcome!
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Regards,
>>>>>
>>>>>
>>>>> Michalis
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>>
>>>>>
>>>>> x3d-public mailing list
>>>>>
>>>>>
>>>>> x3d-public at web3d.org
>>>>>
>>>>>
>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
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