[x3d-public] This is why we need a good scenegraph fuzzer (not only for fuzz testing, but for translation).

John Carlson yottzumm at gmail.com
Fri Jan 29 18:33:07 PST 2021


Note that they generate from

1. Library

2. Instruction Set Architecture

3. Complexity

I will look up how to generate from complexity, if not attractors.


John

On 1/29/21 8:06 PM, John Carlson wrote:
> This is why we need a good scenegraph fuzzer for fuzz testing, for 
> improving our validators and translations.
>
>
> I suggest an approach similar to "No Man's Sky" for fuzzing, as 
> documented in conference videos on YouTube.  But it may be worth 
> approaching FaceBook for their fuzzer, since it's more language based 
> (unless you consider the universe written in a language).
>
>
> https://www.marktechpost.com/2021/01/28/facebook-ai-introduces-n-bref-a-neural-based-decompiler-framework/ 
>
>



More information about the x3d-public mailing list