[x3d-public] This is why we need a good scenegraph fuzzer (not only for fuzz testing, but for translation).

John Carlson yottzumm at gmail.com
Sat Jan 30 18:08:40 PST 2021


John,  I’ve already written an X3D JSON fuzzier so I will check out OWASP.
I thought it was a kind of security checklist, so I’d like to see how it
will handle fuzzing.

Thanks!

John

On Sat, Jan 30, 2021 at 5:36 PM John Richardson <warthogale at aol.com> wrote:

> Virtual Augmented Reality Salutations,
>
> I can suggest OWASP for application fuzzing. Not originally designed for
> 3-D applications and scenegraph websites. So your mileage may vary.
>
> This suggestion is from an web IA perspective so trying to figure out ways
> to crash scenegraphs randomly for testing [my definition of fuzzing] would
> equal some assembly required.
>
> John
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> To: X3D Graphics public mailing list <x3d-public at web3d.org>
> Sent: Fri, Jan 29, 2021 6:33 pm
> Subject: Re: [x3d-public] This is why we need a good scenegraph fuzzer
> (not only for fuzz testing, but for translation).
>
> Note that they generate from
>
> 1. Library
>
> 2. Instruction Set Architecture
>
> 3. Complexity
>
> I will look up how to generate from complexity, if not attractors.
>
>
> John
>
> On 1/29/21 8:06 PM, John Carlson wrote:
> > This is why we need a good scenegraph fuzzer for fuzz testing, for
> > improving our validators and translations.
> >
> >
> > I suggest an approach similar to "No Man's Sky" for fuzzing, as
> > documented in conference videos on YouTube.  But it may be worth
> > approaching FaceBook for their fuzzer, since it's more language based
> > (unless you consider the universe written in a language).
> >
> >
> > https://www.marktechpost.com/2021/01/28/facebook-ai-introduces-n-bref-a-neural-based-decompiler-framework/
>
> >
> >
>
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