[x3d-public] Fwd: X3D meeting 2 July 2021: meeting plans, specification editing and availability, happy Independence Day - stay safe
John Carlson
yottzumm at gmail.com
Fri Jul 2 21:43:01 PDT 2021
-------- Forwarded Message --------
Subject: Re: [x3d-public] X3D meeting 2 July 2021: meeting plans,
specification editing and availability, happy Independence Day - stay safe
Date: Fri, 2 Jul 2021 23:39:50 -0500
From: John Carlson <yottzumm at gmail.com>
To: Don Brutzman <brutzman at nps.edu>
On 7/2/21 1:44 PM, Don Brutzman wrote:
>
> Lots of room for people to claim "bragging rights" i.e. something like
> "why yes children, i added that X3D capability to blender" 8)
Again, my carpal tunnel syndrome/repititive stress injury/arthritis is
flaring. My help will be minimal as I will be trying to follow along
with the phone. However, I am *very* interested in getting chromatic
dispersion into the X3D and glTF standards in some form, if not already
there (can anyone confirm the presence or absence?) I tried searching,
but really only found the Blender tutorials on youtube, so I'm pretty
sure that it's missing from both standards (probably not due to lack of
effort). The presence in Blender indicates that they should be present
in .blend files, and perhaps the Blender API? I was trying to follow
along through a couple of videos.
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