[x3d-public] Fwd: X3D meeting 2 July 2021: meeting plans, specification editing and availability, happy Independence Day - stay safe

John Carlson yottzumm at gmail.com
Fri Jul 2 21:43:01 PDT 2021




-------- Forwarded Message --------
Subject: 	Re: [x3d-public] X3D meeting 2 July 2021: meeting plans, 
specification editing and availability, happy Independence Day - stay safe
Date: 	Fri, 2 Jul 2021 23:39:50 -0500
From: 	John Carlson <yottzumm at gmail.com>
To: 	Don Brutzman <brutzman at nps.edu>




On 7/2/21 1:44 PM, Don Brutzman wrote:
>
> Lots of room for people to claim "bragging rights" i.e. something like 
> "why yes children, i added that X3D capability to blender" 8)

Again, my carpal tunnel syndrome/repititive stress injury/arthritis is 
flaring.  My help will be minimal as I will be trying to follow along 
with the phone.   However, I am *very* interested in getting chromatic 
dispersion into the X3D and glTF standards in some form, if not already 
there (can anyone confirm the presence or absence?)  I tried searching, 
but really only found the Blender tutorials on youtube, so I'm pretty 
sure that it's missing from both standards (probably not due to lack of 
effort).  The presence in Blender indicates that they should be present 
in .blend files, and perhaps the Blender API? I was trying to follow 
along through a couple of videos.

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