[x3d-public] Help solve problem of white blob/gem

John Carlson yottzumm at gmail.com
Wed Jul 7 00:28:59 PDT 2021


Holger figured this out.  Awesome! Thanks! Apparently rfac was going out 
of range.  Plus Holger beautified my code!


https://github.com/create3000/x_ite/issues/74

I'll release my new example in a bit, I think.

John

On 7/5/21 6:45 PM, John Carlson wrote:
> An opportunity for graphical detectives:
>
> https://coderextreme.net/X3DJSONLD/src/main/html/bubbles.html 
> <https://coderextreme.net/X3DJSONLD/src/main/html/bubbles.html>
>
> I notice a white gem flashing in the middle of the transparent sphere 
> when the camera is level.  It could be lighting coming from the 
> Viewpoint as seen on iOS.  The intention is for the sphere to be 
> transparent.
>
> We’ve got two machines with NVidia and non-NVidia that show the gem.  
> We’ve got one machine where it’s transparent.  And we have the iOS 
> device, where most of the sphere is grey—I have run the device in 
> webGL mode, so there’s no webGL2!
>
> Originally this code was intended to do great circles around the 
> earth, but I gave up on the project when I couldn’t  figure out how to 
> keep the camera view parallel to the sphere.
>
> The issue is being tracked in the create3000’s x_ite  repo on GitHub.



More information about the x3d-public mailing list