[x3d-public] Sound and Audio in a destructible environment

John Carlson yottzumm at gmail.com
Wed Jun 9 14:50:37 PDT 2021


Well, I’ve been looking online and it looks like Unity combines particle
systems with sound for collisions.   Will X3D4 have this?

On Wed, Jun 9, 2021 at 11:01 AM John Carlson <yottzumm at gmail.com> wrote:

> It’s not that time of year, but perhaps I can get something ready by Web3d
> 2021.
>
> Here’s my proposal:  Walk through a bunch of dead leaves and hear the
> sound and do physics on breaking of leaves.
>
> I’m guessing some kind of IndexedFaceSet for the leaves, but I’m unsure
> whether I should do rigid body physics or particle physics, or a new kind
> of physics computation for breaking up leaves into smaller pieces.
>
> The sound can probably be done by sampling?
>
> John
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210609/4a9d6692/attachment.html>


More information about the x3d-public mailing list