[x3d-public] ... glTF examples

Andreas Plesch andreasplesch at gmail.com
Tue Mar 16 07:09:03 PDT 2021


>
>
> 5. glTF examples
>
> We'd like to offer more examples of glTF with X3D4 for display,
> demonstration, and implementation efforts.
>
>
Following the recent Mars rover landing, I generated an interactive map
with an animated glTF rover model:

https://bit.ly/PercyMAP

I am sharing it on an amateur but high level online forum:

http://www.unmannedspaceflight.com/index.php?showforum=80

In addition to the glTF inline, there are Protos, and some dom integration
of HUD functionality and buttons.

For more public, non-specialist scenes, it is more important to guide the
experience. I found x3dom options to restrict keyboard and mouse navigation
especially useful. X3D may consider such more fine grained controls on top
of the navigation modes. It may mean recommending additional navigation
modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or have a
modifier to existing modes such as mode="-rotate" which would disable
rotation.  Browser are allowed to have such nonstandard navigation modes
but I think it may make sense to standardize them. A question for the UI
working group.
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