[x3d-public] ... glTF examples

John Carlson yottzumm at gmail.com
Fri Mar 19 20:10:27 PDT 2021


On 3/19/21 9:56 PM, John Carlson wrote:
>
> I realized that more people than Joe may want to experiment with this 
> glTF skeleton.
>
The key is to import the X3D file into Blender, then export as glTF.


Here's another file:

https://coderextreme.net/Humanoid3.blend

https://coderextreme.net/Humanoid3.gltf


Good luck!


John

> On 3/19/21 9:53 PM, John Carlson wrote:
>>
>> These remove cube and base:
>>
>> https://coderextreme.net/Humanoid2.blend
>>
>> https://coderextreme.net/Humanoid2.gltf
>>
>> On 3/19/21 9:36 PM, John Carlson wrote:
>>>
>>> Maybe try these converted with Blender:
>>>
>>> https://coderextreme.net/Humanoid.blend
>>>
>>> https://coderextreme.net/Humanoid.gltf
>>>
>>> Let me know how it goes.
>>>
>>> John
>>>
>>> On 3/19/21 8:36 PM, Joseph D Williams wrote:
>>>>
>>>> Can we get/make glTF(s) from some x3d hanim examples?
>>>>
>>>> Example ‘standard’ humanoid model data and animations encoded in 
>>>> both styles?
>>>>
>>>> That is, we have a curated x3d hanim ‘standard’ skeleton and skin 
>>>> with interpolator animations example and I would really like to see 
>>>> how to use the best of both data styles as an example deliverable.
>>>>
>>>> showforum=80  pinned
>>>>
>>>> . . . because the Solar System ain’t gonna model itself …
>>>>
>>>> PercyMAP
>>>>
>>>> Surface feature exploration and identification tool - amazing 
>>>> view-source and data repositories
>>>>
>>>> Thanks and Best,
>>>>
>>>> Joe
>>>>
>>>> *From: *Andreas Plesch <mailto:andreasplesch at gmail.com>
>>>> *Sent: *Tuesday, March 16, 2021 7:10 AM
>>>> *To: *X3D Graphics public mailing list <mailto:x3d-public at web3d.org>
>>>> *Subject: *Re: [x3d-public] ... glTF examples
>>>>
>>>>
>>>>     5. glTF examples
>>>>
>>>>     We'd like to offer more examples of glTF with X3D4 for display,
>>>>     demonstration, and implementation efforts.
>>>>
>>>> Following the recent Mars rover landing, I generated an interactive 
>>>> map with an animated glTF rover model:
>>>>
>>>> https://bit.ly/PercyMAP <https://bit.ly/PercyMAP>
>>>>
>>>> I am sharing it on an amateur but high level online forum:
>>>>
>>>> http://www.unmannedspaceflight.com/index.php?showforum=80 
>>>> <http://www.unmannedspaceflight.com/index.php?showforum=80>
>>>>
>>>> In addition to the glTF inline, there are Protos, and some dom 
>>>> integration of HUD functionality and buttons.
>>>>
>>>> For more public, non-specialist scenes, it is more important to 
>>>> guide the experience. I found x3dom options to restrict keyboard 
>>>> and mouse navigation especially useful. X3D may consider such more 
>>>> fine grained controls on top of the navigation modes. It may mean 
>>>> recommending additional navigation modes in the spec. such as 
>>>> onlyPAN, onlyZOOM, PANZOOM etc., or have a modifier to existing 
>>>> modes such as mode="-rotate" which would disable rotation. Browser 
>>>> are allowed to have such nonstandard navigation modes but I think 
>>>> it may make sense to standardize them. A question for the UI 
>>>> working group.
>>>>
>>>>
>>>> _______________________________________________
>>>> x3d-public mailing list
>>>> x3d-public at web3d.org
>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
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