[x3d-public] ... glTF examples

John Carlson yottzumm at gmail.com
Sat Mar 27 14:54:04 PDT 2021


I'm not seeing it...

$ tovrmlx3d --help
tovrmlx3d: converter from various 3D model formats into VRML/X3D.

On 3/27/21 12:59 PM, Nicholas Polys wrote:
> Castle Engine ??
>
> On Fri, Mar 19, 2021 at 10:03 PM John Carlson <yottzumm at gmail.com 
> <mailto:yottzumm at gmail.com>> wrote:
>
>     This one appears to have the most promise, but I haven’t tried it:
>
>     https://3d-convert.com/en/convert/x3d-to-gltf.html
>     <https://3d-convert.com/en/convert/x3d-to-gltf.html>
>
>
>     On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams
>     <joedwil at earthlink.net <mailto:joedwil at earthlink.net>> wrote:
>
>         Can we get/make glTF(s) from some x3d hanim examples?
>
>         Example ‘standard’ humanoid model data and animations encoded
>         in both styles?
>
>         That is, we have a curated x3d hanim ‘standard’ skeleton and
>         skin with interpolator animations example and I would really
>         like to see how to use the best of both data styles as an
>         example deliverable.
>
>         showforum=80  pinned
>
>         . . . because the Solar System ain’t gonna model itself …
>
>         PercyMAP
>
>         Surface feature exploration and identification tool - amazing
>         view-source and data repositories
>
>         Thanks and Best,
>
>         Joe
>
>         *From: *Andreas Plesch <mailto:andreasplesch at gmail.com>
>         *Sent: *Tuesday, March 16, 2021 7:10 AM
>         *To: *X3D Graphics public mailing list
>         <mailto:x3d-public at web3d.org>
>         *Subject: *Re: [x3d-public] ... glTF examples
>
>
>             5. glTF examples
>
>             We'd like to offer more examples of glTF with X3D4 for
>             display, demonstration, and implementation efforts.
>
>         Following the recent Mars rover landing, I generated an
>         interactive map with an animated glTF rover model:
>
>         https://bit.ly/PercyMAP <https://bit.ly/PercyMAP>
>
>         I am sharing it on an amateur but high level online forum:
>
>         http://www.unmannedspaceflight.com/index.php?showforum=80
>         <http://www.unmannedspaceflight.com/index.php?showforum=80>
>
>         In addition to the glTF inline, there are Protos, and some dom
>         integration of HUD functionality and buttons.
>
>         For more public, non-specialist scenes, it is more important
>         to guide the experience. I found x3dom options to restrict
>         keyboard and mouse navigation especially useful. X3D may
>         consider such more fine grained controls on top of the
>         navigation modes. It may mean recommending additional
>         navigation modes in the spec. such as onlyPAN, onlyZOOM,
>         PANZOOM etc., or have a modifier to existing modes such as
>         mode="-rotate" which would disable rotation.  Browser are
>         allowed to have such nonstandard navigation modes but I think
>         it may make sense to standardize them. A question for the UI
>         working group.
>
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>
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>
>
>
> -- 
> Nicholas F. Polys, Ph.D.
>
> Director of Visual Computing
> Virginia Tech Research Computing
>
> Affiliate Professor
> Virginia Tech Department of Computer Science
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