[x3d-public] ... glTF examples
John Carlson
yottzumm at gmail.com
Sat Mar 27 14:54:04 PDT 2021
I'm not seeing it...
$ tovrmlx3d --help
tovrmlx3d: converter from various 3D model formats into VRML/X3D.
On 3/27/21 12:59 PM, Nicholas Polys wrote:
> Castle Engine ??
>
> On Fri, Mar 19, 2021 at 10:03 PM John Carlson <yottzumm at gmail.com
> <mailto:yottzumm at gmail.com>> wrote:
>
> This one appears to have the most promise, but I haven’t tried it:
>
> https://3d-convert.com/en/convert/x3d-to-gltf.html
> <https://3d-convert.com/en/convert/x3d-to-gltf.html>
>
>
> On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams
> <joedwil at earthlink.net <mailto:joedwil at earthlink.net>> wrote:
>
> Can we get/make glTF(s) from some x3d hanim examples?
>
> Example ‘standard’ humanoid model data and animations encoded
> in both styles?
>
> That is, we have a curated x3d hanim ‘standard’ skeleton and
> skin with interpolator animations example and I would really
> like to see how to use the best of both data styles as an
> example deliverable.
>
> showforum=80 pinned
>
> . . . because the Solar System ain’t gonna model itself …
>
> PercyMAP
>
> Surface feature exploration and identification tool - amazing
> view-source and data repositories
>
> Thanks and Best,
>
> Joe
>
> *From: *Andreas Plesch <mailto:andreasplesch at gmail.com>
> *Sent: *Tuesday, March 16, 2021 7:10 AM
> *To: *X3D Graphics public mailing list
> <mailto:x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] ... glTF examples
>
>
> 5. glTF examples
>
> We'd like to offer more examples of glTF with X3D4 for
> display, demonstration, and implementation efforts.
>
> Following the recent Mars rover landing, I generated an
> interactive map with an animated glTF rover model:
>
> https://bit.ly/PercyMAP <https://bit.ly/PercyMAP>
>
> I am sharing it on an amateur but high level online forum:
>
> http://www.unmannedspaceflight.com/index.php?showforum=80
> <http://www.unmannedspaceflight.com/index.php?showforum=80>
>
> In addition to the glTF inline, there are Protos, and some dom
> integration of HUD functionality and buttons.
>
> For more public, non-specialist scenes, it is more important
> to guide the experience. I found x3dom options to restrict
> keyboard and mouse navigation especially useful. X3D may
> consider such more fine grained controls on top of the
> navigation modes. It may mean recommending additional
> navigation modes in the spec. such as onlyPAN, onlyZOOM,
> PANZOOM etc., or have a modifier to existing modes such as
> mode="-rotate" which would disable rotation. Browser are
> allowed to have such nonstandard navigation modes but I think
> it may make sense to standardize them. A question for the UI
> working group.
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>
>
>
> --
> Nicholas F. Polys, Ph.D.
>
> Director of Visual Computing
> Virginia Tech Research Computing
>
> Affiliate Professor
> Virginia Tech Department of Computer Science
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210327/32192d85/attachment-0001.html>
More information about the x3d-public
mailing list