[x3d-public] Experience with conversions.
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Wed Jul 12 16:41:48 PDT 2023
John, to ensure there is no unintended misunderstanding: X3D is designed and specified so that it might work equivalently across all file encodings, programming languages, operating systems, and presentation platforms.
“Are we there yet?” well I guess not, but it does feel like we are steadily improving, especially with finalization of X3D 4 Architecture providing a common functional definition throughout.
So all successes are compliance, and all gaps are therefore either erroneous model content or else incomplete implementations. Quality assurance (QA) efforts continue.
* X3D Resources: Quality Assurance (QA)
* https://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance
Onward we go. Have fun with X3D! 8)
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of John Carlson
Sent: Wednesday, July 12, 2023 2:13 PM
To: X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Re: [x3d-public] Experience with conversions.
I believe the old X3DV (original) does not do skinned animations, but the Classic VRML as created by Michalis does work, AFAICT. XML no. So you have to go VRML -> XML -> VRML to get a working model in X_ITE. I think this is due to the DEF/USE misordering.
John
On Wed, Jul 12, 2023 at 8:11 AM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com> > wrote:
tovrmlx3d.exe does XML => Classic VRML
x3d-tidy does Classic VRML => XML (but no skin animation?, VRML in X_ITE works great!)
YMMV.
Praise to everyone as I now have working XML and X3DV!
John
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