[Web3D2024 Program] Web3D 2024 notification for paper 29

Luís Magalhães lmagalhaes at dsi.uminho.pt
Mon Jul 15 08:11:01 PDT 2024


Dear YanXiang

I send in attachment an invitation letter.

Best regards
Luís Gonzaga
Web3D 2024 General chair

YanXiang Zhang <petrel at ustc.edu.cn> escreveu (sexta, 12/07/2024 à(s) 08:31):

> Dear Program Chairs of Web3D,
>
> Thanks for the notification!
> We are in the process of making changes based on the review comments.
> Please provide me with an invitation letter for visa application, thanks!
> my passport number:PE2064861, Expire date: 21 July 2028, date of
> birth:09/24/1974
>
> Kind regards,
> Yanxiang Zhang
>
>
> > -----原始邮件-----
> > 发件人: "Web3D 2024" <web3d2024 at easychair.org>
> > 发送时间:2024-07-08 23:56:41 (星期一)
> > 收件人: "Yanxiang Zhang" <petrel at ustc.edu.cn>
> > 主题: Web3D 2024 notification for paper 29
> >
> > Dear Yanxiang Zhang,
> >
> > Thank you for submitting your paper "AI-Driven Creativity Unleashed:
> Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from
> a User Perspective" to the Web3D 2024, track "Full papers".
> >
> > Your submission has not been accepted in the full paper track of the
> conference. However, it will be accepted and published in the proceedings
> as a short article. Should you agree, you will need to rewrite your
> manuscript according to the short article template provided in the
> "Instructions for Authors" section of the conference website.
> >
> > To be published in the conference proceedings, at least one of the
> paper's authors must register and participate in the paper presentation at
> the conference. Please note that registration opens tomorrow, July 9, 2024.
> >
> > Kind regards,
> >
> > The Program Chairs of Web3D
> >
> > SUBMISSION: 29
> > TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects
> of UGC and AIGC in Metaverse Gaming from a User Perspective
> >
> >
> > ----------------------- REVIEW 1 ---------------------
> > SUBMISSION: 29
> > TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects
> of UGC and AIGC in Metaverse Gaming from a User Perspective
> > AUTHORS: Yanxiang Zhang and Wenbin Hu
> >
> > ----------- OVERALL RECOMMENDATION -----------
> > This paper presents a study of what existing users of existing metaverse
> environments would like in terms of content creation. While the title and
> premise is stated that the study is examining "user created content" and
> "AI generated content" the results are actually just what existing users
> would like in terms of tools for content creation.
> >
> > The strengths:
> > Interviews are a good way to examine the state of the field and this
> point, and to the extent I am familiar with these types of studies the work
> was ethically and technically well done. There was a lot of freeform input
> and the authors systematically distilled these to needs for tools that are
> collaborative, multimodal, provide users with AI-powered generative tools,
> and are legally regulated particularly with respect to intellectual
> property rights. This provides the basis for other researchers to justify
> their work in one of these areas based on this study.
> >
> > The weaknesses:
> > This is focussed on supporting the existing community in this space,
> which I don't think is going to abandon the metaverse. A far more important
> and needed study is what is needed to make this technology useful to a
> wider audience -- it certainly has potential, but as the rise and fall of
> excitement over Facebook's metaverse demonstrates it really hasn't
> expanded.
> > The results are not that surprising. It particularly, the use of AI
> tools controlled by users to create content is already the way content
> creation has proceeded in the past 10 years. AI tools created with ML are
> basically another category of procedural modeling. We have long had
> procedural modelling -- grammars, L-systems, etc. to allow the creation of
> large detailed models with relatively compact parametric user input. ML is
> basically creating big complicated functions for this.
> > The legal issues are even bigger than the 14-24 population realize.
> Identifying important issues probably shouldn't be left to this population.
> ML systems strip out other people's IP for reuse in ways that are currently
> hard to track. This is a problem that could eventually kill AGI
> applications because of legal liability.
> >
> > Balancing the strengths and weaknesses this should produce a lot of
> discussion, and so is a good candidate for presentation at the conference.
> >
> >
> >
> > ----------------------- REVIEW 2 ---------------------
> > SUBMISSION: 29
> > TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects
> of UGC and AIGC in Metaverse Gaming from a User Perspective
> > AUTHORS: Yanxiang Zhang and Wenbin Hu
> >
> > ----------- OVERALL RECOMMENDATION -----------
> > The metaverse, as an emerging digital space, is increasingly becoming a
> crucial platform for user creation and interaction. This paper explores the
> synergistic effects of user-generated content (UGC) and artificial
> intelligence-generated content (AIGC) in metaverse gaming from a user
> perspective, shedding light on users’ needs and expectations in the content
> creation process. The study reveals that users desire to generate a variety
> of content in the metaverse, including virtual items, buildings,
> environments, and characters. To address users' creative needs, this paper
> proposes four mechanisms: a multi-person collaborative creation mechanism,
> an intelligent interactive scenario creation mechanism, a UGAIC
> (User-Generated and AI-Generated Integrated Content) mechanism, and a
> benefit control mechanism. These mechanisms aim to enhance users’ creative
> experiences in the metaverse and promote the richness and diversity of its
> content. However, the development of the metaverse
> >  faces challenges such as technological bottlenecks, content copyright
> issues, and economic benefits.
> >
> > While the paper presents an interesting concept about the synergy
> between UGC and AIGC in metaverse gaming, it falls short in providing
> scientific findings and presenting results. The study lacks empirical data,
> a detailed methodology, and practical applications, which are essential for
> a robust scientific contribution. The paper remains largely theoretical,
> offering a broad overview of UGC and AIGC without demonstrating how these
> concepts are applied in real-world metaverse environments. There is no
> discussion of practical implementations and experiments by the authors.
> >
> > Additionally the authors are advised to thoroughly check the paper for
> things like missing references, exceeding the page limit.
> >
> >
> >
> > ----------------------- REVIEW 3 ---------------------
> > SUBMISSION: 29
> > TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects
> of UGC and AIGC in Metaverse Gaming from a User Perspective
> > AUTHORS: Yanxiang Zhang and Wenbin Hu
> >
> > ----------- OVERALL RECOMMENDATION -----------
> > This article proposes a study of users who engaged in content generation
> in the context of metaverse games, through an analysis of their creative
> behaviors, their motivations and their needs.
> >
> > This study involves 80 metaverse users in China (aged 18 and above, but
> not older than 24) who have already engaged in content generation.
> >
> > Regarding the methodology, several points are unclear about the
> participants:
> > - Are they 80 (section 3) for the final analysis, or 80-12 (section
> 3.1), or 72 (section 3.2)?
> > - Are they “aged 18 and over, but not over 24” (section 3) or “aged 14
> and over, but not over 24” (section 3.1)?
> > - What is the impact of these changes on the final representation of men
> and women?
> >
> > Furthermore, I have serious concerns about parts of the analysis:
> > Results from Table 2: are they linked to the educational background of
> the participants? Or their gender?
> > - if the age range is between 14 and 24 years (section 3.1): how does
> this influence the results in table 3?
> >
> > I think the document is not yet ready for publication, and I'm not sure
> if it matches the goals of Web3D2024.
> >
> --
> Program2024 mailing list
> Program2024 at web3d.org
> http://web3d.org/mailman/listinfo/program2024_web3d.org
>
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