[Web3D2024 Program] Web3D 2024 notification for paper 29

YanXiang Zhang petrel at ustc.edu.cn
Mon Jul 15 20:56:46 PDT 2024


Dear Luís Gonzaga

 

Thanks!




Best regards

Yanxiang




-----原始邮件-----
发件人:"Luís Magalhães" <lmagalhaes at dsi.uminho.pt>
发送时间:2024-07-15 23:11:01 (星期一)
收件人: "YanXiang Zhang" <petrel at ustc.edu.cn>
抄送: "program2024 at web3d.org" <program2024 at web3d.org>
主题: Re: [Web3D2024 Program] Web3D 2024 notification for paper 29


Dear YanXiang


I send in attachment an invitation letter.


Best regards
Luís Gonzaga
Web3D 2024 General chair


YanXiang Zhang <petrel at ustc.edu.cn> escreveu (sexta, 12/07/2024 à(s) 08:31):

Dear Program Chairs of Web3D,

Thanks for the notification!
We are in the process of making changes based on the review comments.
Please provide me with an invitation letter for visa application, thanks!
my passport number:PE2064861, Expire date: 21 July 2028, date of birth:09/24/1974

Kind regards,
Yanxiang Zhang


> -----原始邮件-----
> 发件人: "Web3D 2024" <web3d2024 at easychair.org>
> 发送时间:2024-07-08 23:56:41 (星期一)
> 收件人: "Yanxiang Zhang" <petrel at ustc.edu.cn>
> 主题: Web3D 2024 notification for paper 29
>
> Dear Yanxiang Zhang,
>
> Thank you for submitting your paper "AI-Driven Creativity Unleashed: Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from a User Perspective" to the Web3D 2024, track "Full papers".
>
> Your submission has not been accepted in the full paper track of the conference. However, it will be accepted and published in the proceedings as a short article. Should you agree, you will need to rewrite your manuscript according to the short article template provided in the "Instructions for Authors" section of the conference website.
>
> To be published in the conference proceedings, at least one of the paper's authors must register and participate in the paper presentation at the conference. Please note that registration opens tomorrow, July 9, 2024.
>
> Kind regards,
>
> The Program Chairs of Web3D
>
> SUBMISSION: 29
> TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from a User Perspective
>
>
> ----------------------- REVIEW 1 ---------------------
> SUBMISSION: 29
> TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from a User Perspective
> AUTHORS: Yanxiang Zhang and Wenbin Hu
>
> ----------- OVERALL RECOMMENDATION -----------
> This paper presents a study of what existing users of existing metaverse environments would like in terms of content creation. While the title and premise is stated that the study is examining "user created content" and "AI generated content" the results are actually just what existing users would like in terms of tools for content creation.
>
> The strengths:
> Interviews are a good way to examine the state of the field and this point, and to the extent I am familiar with these types of studies the work was ethically and technically well done. There was a lot of freeform input and the authors systematically distilled these to needs for tools that are collaborative, multimodal, provide users with AI-powered generative tools, and are legally regulated particularly with respect to intellectual property rights. This provides the basis for other researchers to justify their work in one of these areas based on this study.
>
> The weaknesses:
> This is focussed on supporting the existing community in this space, which I don't think is going to abandon the metaverse. A far more important and needed study is what is needed to make this technology useful to a wider audience -- it certainly has potential, but as the rise and fall of excitement over Facebook's metaverse demonstrates it really hasn't expanded.
> The results are not that surprising. It particularly, the use of AI tools controlled by users to create content is already the way content creation has proceeded in the past 10 years. AI tools created with ML are basically another category of procedural modeling. We have long had procedural modelling -- grammars, L-systems, etc. to allow the creation of large detailed models with relatively compact parametric user input. ML is basically creating big complicated functions for this.
> The legal issues are even bigger than the 14-24 population realize. Identifying important issues probably shouldn't be left to this population. ML systems strip out other people's IP for reuse in ways that are currently hard to track. This is a problem that could eventually kill AGI applications because of legal liability.
>
> Balancing the strengths and weaknesses this should produce a lot of discussion, and so is a good candidate for presentation at the conference.
>
>
>
> ----------------------- REVIEW 2 ---------------------
> SUBMISSION: 29
> TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from a User Perspective
> AUTHORS: Yanxiang Zhang and Wenbin Hu
>
> ----------- OVERALL RECOMMENDATION -----------
> The metaverse, as an emerging digital space, is increasingly becoming a crucial platform for user creation and interaction. This paper explores the synergistic effects of user-generated content (UGC) and artificial intelligence-generated content (AIGC) in metaverse gaming from a user perspective, shedding light on users’ needs and expectations in the content creation process. The study reveals that users desire to generate a variety of content in the metaverse, including virtual items, buildings, environments, and characters. To address users' creative needs, this paper proposes four mechanisms: a multi-person collaborative creation mechanism, an intelligent interactive scenario creation mechanism, a UGAIC (User-Generated and AI-Generated Integrated Content) mechanism, and a benefit control mechanism. These mechanisms aim to enhance users’ creative experiences in the metaverse and promote the richness and diversity of its content. However, the development of the metaverse
>  faces challenges such as technological bottlenecks, content copyright issues, and economic benefits.
>
> While the paper presents an interesting concept about the synergy between UGC and AIGC in metaverse gaming, it falls short in providing scientific findings and presenting results. The study lacks empirical data, a detailed methodology, and practical applications, which are essential for a robust scientific contribution. The paper remains largely theoretical, offering a broad overview of UGC and AIGC without demonstrating how these concepts are applied in real-world metaverse environments. There is no discussion of practical implementations and experiments by the authors.
>
> Additionally the authors are advised to thoroughly check the paper for things like missing references, exceeding the page limit.
>
>
>
> ----------------------- REVIEW 3 ---------------------
> SUBMISSION: 29
> TITLE: AI-Driven Creativity Unleashed: Exploring the Synergistic Effects of UGC and AIGC in Metaverse Gaming from a User Perspective
> AUTHORS: Yanxiang Zhang and Wenbin Hu
>
> ----------- OVERALL RECOMMENDATION -----------
> This article proposes a study of users who engaged in content generation in the context of metaverse games, through an analysis of their creative behaviors, their motivations and their needs.
>
> This study involves 80 metaverse users in China (aged 18 and above, but not older than 24) who have already engaged in content generation.
>
> Regarding the methodology, several points are unclear about the participants:
> - Are they 80 (section 3) for the final analysis, or 80-12 (section 3.1), or 72 (section 3.2)?
> - Are they “aged 18 and over, but not over 24” (section 3) or “aged 14 and over, but not over 24” (section 3.1)?
> - What is the impact of these changes on the final representation of men and women?
>
> Furthermore, I have serious concerns about parts of the analysis:
> Results from Table 2: are they linked to the educational background of the participants? Or their gender?
> - if the age range is between 14 and 24 years (section 3.1): how does this influence the results in table 3?
>
> I think the document is not yet ready for publication, and I'm not sure if it matches the goals of Web3D2024.
>
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