[X3D-Ecosystem] Current state of HAnimSite export
John Carlson
yottzumm at gmail.com
Mon Aug 19 08:19:32 PDT 2024
Next is work on colors. I've not done too much with colors. Maybe I'll
try more animation.
John
On Mon, Aug 19, 2024 at 8:36 AM John Carlson <yottzumm at gmail.com> wrote:
>
> Here's the loader input and export examples for Jin 20f Billboarded:
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/blend/Jin20fBillboard.zip
>
> Contents:
>
> localfinal.py -- loader
> Jin20fBillboarded5.x3d -- input
> Jin20fBillboarded5Export.x3d -- export
> Jin20fBillboarded5_2.bin -- export
> Jin20fBillboarded5_2.gltf -- export
> Jin20fBillboard.blend -- product of loader
>
> Please examine at your convenience:
>
> glTF is very good, minus TouchSensor and Billboard. Either we need to find
> objects in Blender to represent these, or change the glTF export (if there
> are equivalents in glTF).
>
> I see 3 main flaws:
>
> 1) X3D export sites are cut off at the knee?
>
Fixed. Need to work on camera load/export, probably.
>
> 2) I added HAnimSite translation scaling by 0.01. I haven't checked
> the Blender configuration. That should be set in the loader.
>
This was fixed. No longer any need to divide by 100. Change appeared to ba
a switch from matrix_local to matrix_world on export!
>
> 3) FontStyle size is carried over from the load, averaging x,y,z scale
> values, I'm not sure if blender has font size. X3D has no scaling in
> FontStyle, just size. We will have to add a Transform outside the Shape.
> This is related to the HAnimSite scale, I think.
>
Fonts aren't great on the X3D export. glTF export looks okay. Blender
load, etc. looks okay
>
> John
>
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