[X3D-Ecosystem] Blender Nodes/Unreal Blueprints for X3D

Joe D Williams joedwil at earthlink.net
Tue Dec 17 23:07:16 PST 2024


Using SAI you can build whatever you want


-----Original Message-----
From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Sent: Dec 17, 2024 10:15 PM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Cc: John Carlson <yottzumm at gmail.com>
Subject: [X3D-Ecosystem] Blender Nodes/Unreal Blueprints for X3D

I know I’ve mentioned this before, but does X3D have the capability to build an interactive graphical  node system builder, and has anyone done it? 
I‘ve built node layout systems and browseable schemas in non-X3D, but in X3D, I’ve only gotten to 4 nodes in X3D and an extendable number of connected JSON documents (under upgrade). I’m ready to try again.
 
In addition, has anyone ever implemented search across multiple node systems?
 
I’m thinking Titania or similar might be something to looking at.
 
John


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