[X3D-Ecosystem] Attachment to Blender armature/bones
John Carlson
yottzumm at gmail.com
Sat Jul 6 08:39:22 PDT 2024
So from this video, it appears that one can attach segments to Blender
bones (well, armature in the hierarchy):
https://coderextreme.net/AttachmentToBones.mp4 (Humanoid4.x3d minus skin
weights).
I'm not quite sure which is farther ahead at this point, the importer
(above) or my sample script, localfinal.py.
I guess the next step is to attach geometry, sites, groups and transforms
to segments.
Should we follow a non-Blender bone or a Blender bone path?
It still seems like we need to investigate animation some more as well.
Hmm!
John
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