[X3D-Ecosystem] expand USEs prior to Blender imp
John Carlson
yottzumm at gmail.com
Wed Jul 10 08:53:27 PDT 2024
My thought is to expand USEs to full nodes before Blender touches it, and
convert blender object names back to DEF/USE after export from Blender, in
a post processing step. So we don’t have to worry about DEF/USE inside
Blender.
However, the importer already has the concept of a “real node”—It’s an X3D
thing, not really a Blender thing.
Comments?
John
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