[X3D-Ecosystem] Skin weights in Blender:

John Carlson yottzumm at gmail.com
Sun Oct 27 10:21:07 PDT 2024


"Other Groups

The remaining vertex groups are used with shape keys, modifiers, and other
areas."

Can I apply weights to EMPTY type objects, which is how I'm loading
HAnimJoints with my loader?

On Sun, Oct 27, 2024 at 12:02 PM Katy Schildmeyer <katy at ksappareldesign.com>
wrote:

> Great. I find that I can do that with bone groups and some other method.
> It honestly depends on the weight painting done. Star is probably not as
> favorable as the SMPL formats for this.
>
>
> Katherine Schildmeyer
> KS Apparel Design & Consulting
> www.ksappareldesign.com
> PH: 503-367-4856
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> On Sat, Oct 26, 2024 at 2:25 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Somehow, I managed to get skin weights to export correctly from Blender.
>> Now the challenge is importing:
>>
>>
>> https://docs.blender.org/api/current/bpy.types.VertexWeightEditModifier.html
>>
>> If anyone has clues about how skin weights (vertex groups) get imported,
>> great!
>>
>> I have something basic done, I think fine tuning may be needed.
>>
>
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