[X3D-Ecosystem] HAnim Live Networking Work In Progress Report
John Carlson
yottzumm at gmail.com
Tue Apr 1 23:45:06 PDT 2025
https://youtu.be/xrt4vTf0LMs?feature=shared
Joe, since I am doing mocap, BVH seems natural.
On Tue, Apr 1, 2025 at 5:11 PM John Carlson <yottzumm at gmail.com> wrote:
> So I have several immediate goals: Instead of just creating Transforms
> and Shapes, create HAnimHumanoids, HAnimJoints and HAnimSegments to hold
> the geometry. Move the translations and centers into the HAnimJoints.
> Move the Transforms, Spheres and LineSets into the HAnimSegments.
>
Accomplished. I don’t use spheres for end nodes anymore.
Create an HAnimJoint hierarchy (eventually).
>
Thinking about this. Basically, I have to match up a source joint with an
identical target joint in links coming from python. The face isn’t tied
into the rest of the skeleton, so the face will go under the skeleton field.
>
> I don’t currently have a skin in mind because I’m working on naming
> currently.
>
I’m still thinking about naming.
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