[X3D-Ecosystem] HAnim Live Networking Work In Progress Report
John Carlson
yottzumm at gmail.com
Tue Apr 1 23:53:07 PDT 2025
Oh, and now that the skeleton is outside my proto, I’ll probably try to
capture added nodes again (crosses fingers).
John
On Wed, Apr 2, 2025 at 1:45 AM John Carlson <yottzumm at gmail.com> wrote:
> https://youtu.be/xrt4vTf0LMs?feature=shared
>
> Joe, since I am doing mocap, BVH seems natural.
>
>
> On Tue, Apr 1, 2025 at 5:11 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> So I have several immediate goals: Instead of just creating Transforms
>> and Shapes, create HAnimHumanoids, HAnimJoints and HAnimSegments to hold
>> the geometry. Move the translations and centers into the HAnimJoints.
>> Move the Transforms, Spheres and LineSets into the HAnimSegments.
>>
>
> Accomplished. I don’t use spheres for end nodes anymore.
>
> Create an HAnimJoint hierarchy (eventually).
>>
>
> Thinking about this. Basically, I have to match up a source joint with an
> identical target joint in links coming from python. The face isn’t tied
> into the rest of the skeleton, so the face will go under the skeleton field.
>
>>
>> I don’t currently have a skin in mind because I’m working on naming
>> currently.
>>
>
> I’m still thinking about naming.
>
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