[X3D-Ecosystem] Stumbling over importing JSON into a scenegraph
John Carlson
yottzumm at gmail.com
Tue Aug 5 15:34:38 PDT 2025
I am again stumbling over importing X3D JSON into a scenegraph, this time
with Castle Game Engine. How is this beast crackable? I don’t seem to
have the skill, but perhaps persistence pays off?
My wiser self says I should just go with converting DOM or XML, which
worked well with X_ITE, X3DOM and X3DJSAIL. I will still apparently have
to register classes, which shouldn’t be a problem. I don’t know how to
register Proto stuff yet.
I am having better luck translating to XML. I’ll go that route for now.
I’m thinking Michalis knows something I don’t, which might complicate
things.
There’s a choice between fpjson/jsonparser, and CastlePasJson units, I’m
not clear on advantages of one over the other.
John
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