[X3D-Ecosystem] Dec 10 - Ecosystem Meeting Agenda

John Carlson yottzumm at gmail.com
Wed Dec 10 00:26:23 PST 2025


   -

   From previous minutes



   * Blender does not have a “center” in joints and transforms


   Response:


   Instead it has bone head and tail. The bone head is the parent joint
   center. Bone head and tails don’t have to match up in a joint, where they
   do in X3D. Instead, there’s a hierarchy of bones.


   Problem:


   There’s no evidence that Objects (with Transforms) have a center, but
   some simple animations are achievable anyway. And I believe you can also
   set a point to rotate around (effectively a center).


   There’s a huge unsolved problem with animation and action import.


   Getting working examples of Python with LLMs might guide implementers
   who know nothing of Blender.


John

On Wed, Dec 10, 2025 at 2:05 AM John Carlson <yottzumm at gmail.com> wrote:

> I looked through the minutes, and there is already an exporter based on
> x3d.py (aka x3dv.py)
>
> https://github.com/coderextreme/BlenderX3DSupport/tree/main/io_scene_x3dv
>
> Enjoy!
>
> This also tries to handle EMPTY Blender Objects and converts them to X3D
> objects of various types, based on a naming convention.
>
> John
>
>
> On Wed, Dec 10, 2025 at 12:59 AM Bergstrom, Aaron via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
>
>> All,
>>
>>
>>
>> Here’s my proposed Agenda for the meeting in the morning:
>>
>> *Agenda Topics*
>>
>>    - Blender Topics - Materials
>>    - Blender Exporter in General
>>    - Maya Exporter
>>    - Open Discussion
>>
>>
>>
>> I apologize for sending this out so belated.
>>
>>
>>
>> Below is the Zoom Link and Meeting Agenda can be found on the Web3D
>> website:
>>
>>
>> https://www.web3d.org/calendar/2799/x3d-ecosystem-working-group-meeting/2025-11-12t140000-2025-12-10t140000-2026-01
>>
>>
>>
>> Aaron
>> --
>> X3D-Ecosystem mailing list
>> X3D-Ecosystem at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>>
>
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