[X3D-Ecosystem] Dec 10 - Ecosystem Meeting Agenda
John Carlson
yottzumm at gmail.com
Wed Dec 10 00:26:23 PST 2025
-
From previous minutes
* Blender does not have a “center” in joints and transforms
Response:
Instead it has bone head and tail. The bone head is the parent joint
center. Bone head and tails don’t have to match up in a joint, where they
do in X3D. Instead, there’s a hierarchy of bones.
Problem:
There’s no evidence that Objects (with Transforms) have a center, but
some simple animations are achievable anyway. And I believe you can also
set a point to rotate around (effectively a center).
There’s a huge unsolved problem with animation and action import.
Getting working examples of Python with LLMs might guide implementers
who know nothing of Blender.
John
On Wed, Dec 10, 2025 at 2:05 AM John Carlson <yottzumm at gmail.com> wrote:
> I looked through the minutes, and there is already an exporter based on
> x3d.py (aka x3dv.py)
>
> https://github.com/coderextreme/BlenderX3DSupport/tree/main/io_scene_x3dv
>
> Enjoy!
>
> This also tries to handle EMPTY Blender Objects and converts them to X3D
> objects of various types, based on a naming convention.
>
> John
>
>
> On Wed, Dec 10, 2025 at 12:59 AM Bergstrom, Aaron via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
>
>> All,
>>
>>
>>
>> Here’s my proposed Agenda for the meeting in the morning:
>>
>> *Agenda Topics*
>>
>> - Blender Topics - Materials
>> - Blender Exporter in General
>> - Maya Exporter
>> - Open Discussion
>>
>>
>>
>> I apologize for sending this out so belated.
>>
>>
>>
>> Below is the Zoom Link and Meeting Agenda can be found on the Web3D
>> website:
>>
>>
>> https://www.web3d.org/calendar/2799/x3d-ecosystem-working-group-meeting/2025-11-12t140000-2025-12-10t140000-2026-01
>>
>>
>>
>> Aaron
>> --
>> X3D-Ecosystem mailing list
>> X3D-Ecosystem at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>>
>
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